public void Set(PresenceModificationSetJoinInfoOptions other)
 {
     if (other != null)
     {
         m_ApiVersion = PresenceModification.PresencemodificationSetjoininfoApiLatest;
         JoinInfo     = other.JoinInfo;
     }
 }
        /// <summary>
        /// Sets your new join info custom game-data string. This is a helper function for reading the presence data related to how a user can be joined.
        /// Its meaning is entirely application dependent.
        /// <seealso cref="PresencemodificationJoininfoMaxLength" />
        /// </summary>
        /// <param name="options">Object containing a join info string and associated user data</param>
        /// <returns>
        /// Success if modification was added successfully, otherwise an error code related to the problem
        /// </returns>
        public Result SetJoinInfo(PresenceModificationSetJoinInfoOptions options)
        {
            System.IntPtr optionsAddress = new System.IntPtr();
            Helper.TryMarshalSet <PresenceModificationSetJoinInfoOptionsInternal, PresenceModificationSetJoinInfoOptions>(ref optionsAddress, options);

            var funcResult = EOS_PresenceModification_SetJoinInfo(InnerHandle, optionsAddress);

            Helper.TryMarshalDispose(ref optionsAddress);

            return(funcResult);
        }