public void UpdateAll() { Experience.Refresh(); Honor.Refresh(); Credits.Refresh(); Uridium.Refresh(); Level = World.StorageManager.Levels.PlayerLevels[World.DatabaseManager.LoadInfo(Player, "LVL")]; Ammunitions = World.DatabaseManager.LoadAmmunition(Player); var premiumActive = Premium.Active; Premium = World.DatabaseManager.LoadPremium(Player); if (Premium.Active != premiumActive) { Premium.Update(Player); } var oldTitle = Title; Title = World.DatabaseManager.LoadTitle(Player); if (Title != oldTitle) { UpdateTitle(); } }