public override string getExitScene() { if (PrefsHelper.getProgress() < PrefsHelper.GameProgress.AllCompilationComplete && PrefsHelper.getHighScore(gameObject.scene.name) >= progressionScoreThreshold) { PrefsHelper.setProgress(PrefsHelper.GameProgress.AllCompilationComplete); GameMenu.subMenu = GameMenu.SubMenu.Credits; return("NitoriSplash"); } else { return(base.getExitScene()); } }
void winStage() { PrefsHelper.setProgress(PrefsHelper.GameProgress.StoryComplete); GameController.instance.sceneShifter.startShift("NitoriSplash", victorySceneShiftTime); //TODO replace when we're past the demo PrefsHelper.setHighScore(gameObject.scene.name, getRoundMicrogameCount()); }