public override string getExitScene()
 {
     if (PrefsHelper.getProgress() < PrefsHelper.GameProgress.AllCompilationComplete && PrefsHelper.getHighScore(gameObject.scene.name) >= progressionScoreThreshold)
     {
         PrefsHelper.setProgress(PrefsHelper.GameProgress.AllCompilationComplete);
         GameMenu.subMenu = GameMenu.SubMenu.Credits;
         return("NitoriSplash");
     }
     else
     {
         return(base.getExitScene());
     }
 }
Esempio n. 2
0
 void winStage()
 {
     PrefsHelper.setProgress(PrefsHelper.GameProgress.StoryComplete);
     GameController.instance.sceneShifter.startShift("NitoriSplash", victorySceneShiftTime); //TODO replace when we're past the demo
     PrefsHelper.setHighScore(gameObject.scene.name, getRoundMicrogameCount());
 }