bool HidePanel() { base.gameObject.transform.localPosition = posPanel; ShowPanelCyan = false; PrefersCyan.SetInt("int_result_cyan_panel", 0); PrefersCyan.Save(); return(true); }
private void OnSelectionChange(bool yes) { if (yes) { IN_GAME_MAIN_CAMERA.cameraMode = this.camera; PrefersCyan.SetInt("int_camera_type", (int)IN_GAME_MAIN_CAMERA.cameraMode); } }
bool ShowPanel() { base.gameObject.transform.localPosition = new Vector3(0, 9999, 0); ShowPanelCyan = true; PrefersCyan.SetInt("int_result_cyan_panel", 1); PrefersCyan.Save(); return(true); }