// Update is called once per frame
    void Update()
    {
        DateTime nowTime = System.DateTime.Now;

        if (nowTime.Subtract(lastDateTime).TotalSeconds > 1800)
        {
            if (MainBonus.count < MainBonus.MaxValue)
            {
                MainBonus.count++;

                lastDateTime = nowTime;

                PreferencesSaver.SaveMainBonusTime(lastDateTime);
            }
        }
    }
Esempio n. 2
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    public void UpdateState()
    {
        DateTime nowTime = System.DateTime.Now;

        subtractTime = nowTime.Subtract(lastDateTime);

        if (subtractTime.TotalSeconds > RecoveryTime)
        {
            if (MainBonus.count < MainBonus.MaxValue)
            {
                AddItem((int)Mathf.Floor((float)subtractTime.TotalSeconds / RecoveryTime));

                lastDateTime = nowTime - TimeSpan.FromSeconds((float)subtractTime.TotalSeconds % RecoveryTime);

                PreferencesSaver.SaveMainBonusTime(lastDateTime);
            }
        }
    }
Esempio n. 3
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    public void MinusItem()
    {
        if (count > 0)
        {
            isAvail = true;
            if (count == MaxValue)
            {
                DateTime nowTime = System.DateTime.Now;
                lastDateTime = nowTime;
                PreferencesSaver.SaveMainBonusTime(nowTime);
            }

            count--;
            PreferencesSaver.SetMainBonus(count);
        }
        else
        {
            isAvail = false;
        }
    }