Esempio n. 1
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 public void VisualizePath(List <Vector3> path, PrefabsHolder prefabsHolder)
 {
     foreach (var point in path)
     {
         var markPlace = point;
         markPlace.y = markHeight;
         Instantiate(prefabsHolder.MarkPrefab, markPlace, Quaternion.Euler(90, 0, 0));
     }
 }
    void Start()
    {
        timer         = 0;
        score         = 0;
        txtScore.text = 0.ToString();

        thisInstance = this;

        audio = GetComponent <AudioSource>();

        funcDoNow = new DoNowDelegate(DoNothing);

        prefabs = new PrefabsHolder("Prefabs");

        prefabs.InstantiateMain();
    }
Esempio n. 3
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        public void Start()
        {
            prefabsHolder = GameObject.Find("PrefabsHolder").GetComponent <PrefabsHolder>();
            //YandexDiskHelper.SaveFile(fileUri, "path2.txt");
            var pathComponent = FileDeserializer.DeserializeFile("path2.txt");

            walker = new WalkerEntity(pathComponent);
            var walkerObj = Instantiate(prefabsHolder.WalkerPrefab, startPosition, Quaternion.identity);

            walker.Object  = walkerObj;
            movementSystem = new MovementSystem();

            walker.Component.PathComponent.Path.AlignPointsByHeight(minHeight);
            walker.SetMovementParameters();

            var visualization = new PathVisualization();

            visualization.VisualizePath(pathComponent.Path, prefabsHolder);
        }
Esempio n. 4
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 private void Awake()
 {
     instance = this;
 }
Esempio n. 5
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    private void LoadSpellPrefabs()
    {
        PrefabsHolder script = FindObjectOfType(typeof(PrefabsHolder)) as PrefabsHolder;

        prefabs = script.prefabs;
    }