public override void OnInspectorGUI()
        {
            serializedObject.Update();
            base.OnInspectorGUI();

            if (GUILayout.Button("Generate LevelCoinMap"))
            {
                _collectableIds.ClearArray();
                AssetReferenceConfiguration config = (AssetReferenceConfiguration)_assetReferenceConfig.objectReferenceValue;

                for (int i = 0; i < config.LevelAssetReferences.Length; i++)
                {
                    _collectableIds.InsertArrayElementAtIndex(i);
                    SerializedProperty element = _collectableIds.GetArrayElementAtIndex(i);
                    using (var editingScope = new PrefabUtility.EditPrefabContentsScope(AssetDatabase.GUIDToAssetPath(config.LevelAssetReferences[i].AssetGUID)))
                    {
                        element.FindPropertyRelative("LevelIndex").intValue = i;
                        CollectableSpawnBehaviour[] collectables =
                            editingScope.prefabContentsRoot.GetComponentsInChildren <CollectableSpawnBehaviour>();
                        SerializedProperty collectableIds = element.FindPropertyRelative("CollectableIds");
                        collectableIds.ClearArray();
                        for (var index = 0; index < collectables.Length; index++)
                        {
                            collectableIds.InsertArrayElementAtIndex(index);
                            SerializedProperty newArrayElement = collectableIds.GetArrayElementAtIndex(index);
                            newArrayElement.intValue = collectables[index].CollectableId;
                        }
                    }
                }
            }

            serializedObject.ApplyModifiedProperties();
        }
Esempio n. 2
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 private static void SetupBenchmarkPrefab(int index = -1)
 {
     // setup benchmark prefab
     using var benchmarkPrefab = new PrefabUtility.EditPrefabContentsScope(benchmarkPrefabPath);
     if (!benchmarkPrefab.prefabContentsRoot.TryGetComponent(out Benchmark b))
     {
         return;
     }
     b.simpleRun      = index != -1;
     b.simpleRunScene = index;
     b.urpVersion     = GetURPPackageVersion();
 }
Esempio n. 3
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        void RenameUrlInPrefab(OpenUrl component, string newFormattedUrl, PrefabMatchInfo match)
        {
            // https://forum.unity.com/threads/how-do-i-edit-prefabs-from-scripts.685711/#post-4591885
            using (var editingScope = new PrefabUtility.EditPrefabContentsScope(match.PrefabAssetPath))
            {
                var prefabRoot = editingScope.prefabContentsRoot;

                var prefabbedComponent = prefabRoot.GetComponentsInChildren <OpenUrl>(true)[match.ComponentID];
                prefabbedComponent.Url = newFormattedUrl;

                // https://forum.unity.com/threads/remove-all-missing-components-in-prefabs.897761/
                GameObjectUtility.RemoveMonoBehavioursWithMissingScript(prefabRoot);
            }
        }