public PredictPacman(Node node, Direction direction, PredictPacman pacman) : base(node, direction) { if (pacman != null) { Danger = pacman.Danger; } }
public PredictPacman(Node node, Direction direction, PredictPacman pacman) : base(node, direction) { if (pacman != null) { Danger = pacman.Danger; if (Danger < dangerSaveLimit) { DangerLimitIteration++; } } }