Esempio n. 1
0
        private static void OnLoaded(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Ziggs")
            {
                return;
            }
            Bootstrap.Init(null);
            Q  = new Spell.Skillshot(SpellSlot.Q, 850, SkillShotType.Circular, 300, 1700, 130);
            Q2 = new Spell.Skillshot(SpellSlot.Q, 1125, SkillShotType.Circular, 250 + Q.CastDelay, 1700, 130);
            Q3 = new Spell.Skillshot(SpellSlot.Q, 1400, SkillShotType.Circular, 300 + Q2.CastDelay, 1700, 140);
            W  = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, 250, 1750, 275);
            E  = new Spell.Skillshot(SpellSlot.E, 900, SkillShotType.Circular, 500, 1750, 100);
            R  = new Spell.Skillshot(SpellSlot.R, 5300, SkillShotType.Circular, 2000, 1500, 500);

            if (HasSpell("summonerdot"))
            {
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }

            ZiggsMenu = MainMenu.AddMenu("BloodimirZiggs", "bloodimirziggs");
            ZiggsMenu.AddGroupLabel("Bloodimir Ziggs v2.0.2.0");
            ZiggsMenu.AddSeparator();
            ZiggsMenu.AddLabel("Bloodimir Ziggs v2.0.2.0");

            ComboMenu = ZiggsMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecomboe", new CheckBox("Use E"));
            ComboMenu.Add("usecombow", new CheckBox("Use W"));
            ComboMenu.Add("usecombor", new CheckBox("Use R"));
            ComboMenu.Add("useignite", new CheckBox("Use Ignite"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rslider", new Slider("Minimum people for R", 1, 0, 5));
            ComboMenu.Add("wslider", new Slider("Enemy Health Percentage to use W", 15));
            ComboMenu.Add("waitAA", new CheckBox("wait for AA to finish", false));

            HarassMenu = ZiggsMenu.AddSubMenu("HarassMenu", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("waitAA", new CheckBox("wait for AA to finish", false));

            LaneJungleClear = ZiggsMenu.AddSubMenu("Lane Jungle Clear", "lanejungleclear");
            LaneJungleClear.AddGroupLabel("Lane Jungle Clear Settings");
            LaneJungleClear.Add("LCE", new CheckBox("Use E"));
            LaneJungleClear.Add("LCQ", new CheckBox("Use Q"));

            LastHitMenu = ZiggsMenu.AddSubMenu("Last Hit", "lasthit");
            LastHitMenu.AddGroupLabel("Last Hit Settings");
            LastHitMenu.Add("LHQ", new CheckBox("Use Q"));

            DrawMenu = ZiggsMenu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("draww", new CheckBox("Draw W"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));
            DrawMenu.Add("drawaa", new CheckBox("Draw AA"));

            MiscMenu = ZiggsMenu.AddSubMenu("Misc Menu", "miscmenu");
            MiscMenu.AddGroupLabel("KS");
            MiscMenu.AddSeparator();
            MiscMenu.Add("ksq", new CheckBox("KS using Q"));
            MiscMenu.Add("int", new CheckBox("TRY to Interrupt spells"));
            MiscMenu.Add("gapw", new CheckBox("Anti Gapcloser W"));
            MiscMenu.Add("peel", new CheckBox("Peel From Melees"));

            FleeMenu = ZiggsMenu.AddSubMenu("Flee", "Flee");
            FleeMenu.Add("fleew", new CheckBox("Use W to mousePos"));

            PredMenu = ZiggsMenu.AddSubMenu("Prediction", "pred");
            PredMenu.AddGroupLabel("Q Hitchance");
            var qslider = PredMenu.Add("hQ", new Slider("Q HitChance", 2, 0, 2));
            var qMode   = new[] { "Low (Fast Casting)", "Medium", "High (Slow Casting)" };

            qslider.DisplayName = qMode[qslider.CurrentValue];

            qslider.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = qMode[changeArgs.NewValue];
            };
            PredMenu.AddGroupLabel("E Hitchance");
            var eslider = PredMenu.Add("hE", new Slider("E HitChance", 2, 0, 2));
            var eMode   = new[] { "Low (Fast Casting)", "Medium", "High (Slow Casting)" };

            eslider.DisplayName = eMode[eslider.CurrentValue];

            eslider.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = eMode[changeArgs.NewValue];
            };
            PredMenu.AddGroupLabel("W Hitchance");
            var wslider = PredMenu.Add("hW", new Slider("W HitChance", 1, 0, 2));
            var wMode   = new[] { "Low (Fast Casting)", "Medium", "High (Slow Casting)" };

            wslider.DisplayName = wMode[wslider.CurrentValue];

            wslider.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = wMode[changeArgs.NewValue];
            };
            SkinMenu = ZiggsMenu.AddSubMenu("Skin Changer", "skin");
            SkinMenu.AddGroupLabel("Choose the desired skin");

            var skinchange = SkinMenu.Add("sID", new Slider("Skin", 4, 0, 5));
            var sID        = new[] { "Default", "Mad Scientist", "Major", "Pool Party", "Snow Day", "Master Arcanist" };

            skinchange.DisplayName    = sID[skinchange.CurrentValue];
            skinchange.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sID[changeArgs.NewValue];
            };
            Game.OnUpdate                    += Game_OnTick;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interruptererer;
            Game.OnWndProc                   += Game_OnWndProc;
            Drawing.OnDraw                   += OnDraw;
        }
Esempio n. 2
0
        private static void OnLoaded(EventArgs args)
        {
            //Check Champ Name
            if (Player.Instance.ChampionName != "Caitlyn")
            {
                return;
            }

            //Spell Instance
            Q = new Spell.Skillshot(SpellSlot.Q, 1200, SkillShotType.Linear);
            W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Circular);
            E = new Spell.Skillshot(SpellSlot.E, 980, SkillShotType.Linear);
            R = new Spell.Targeted(SpellSlot.R, 3000);


            // Menu Settings
            CaitMenu = MainMenu.AddMenu("xRP Caitlyn", "xrpcait");
            CaitMenu.AddGroupLabel("xRP-Caitlyn");
            CaitMenu.AddSeparator();
            CaitMenu.AddGroupLabel("Made by: xRPdev");


            ComboMenu = CaitMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useqcombo", new CheckBox("Use Q"));
            ComboMenu.Add("usewcombo", new CheckBox("Use W"));
            ComboMenu.Add("useecombo", new CheckBox("Use E"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("usercombo", new CheckBox("Use R if Killable"));
            ComboMenu.Add("minR", new Slider("Minimum Range to Cast R [Max for Full Range]", 1500, 0, 3000));


            PredMenu = CaitMenu.AddSubMenu("Prediction", "pred");
            PredMenu.AddGroupLabel("Prediction");
            PredMenu.AddSeparator();
            PredMenu.Add("predq", new CheckBox("Q Hit Chance [CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));
            PredMenu.AddSeparator();
            PredMenu.Add("prede", new CheckBox("E Hit Chance [ CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));
            PredMenu.AddSeparator();
            PredMenu.Add("predw", new CheckBox("W Hit Chance [ CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));

            HarassMenu = CaitMenu.AddSubMenu("Harass", "sbtwharass");
            HarassMenu.AddGroupLabel("Harasss Settings");
            HarassMenu.Add("useQharass", new CheckBox("Use Q Harass"));
            HarassMenu.Add("useEharasss", new CheckBox("Use E Harass"));
            HarassMenu.Add("useQcc", new CheckBox("Use Q Enemy CC"));

            HarassMenu.Add("waitAA", new CheckBox("wait for AA to finish", false));

            FarmMenu = CaitMenu.AddSubMenu("Farm", "sbtwfarm");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.Add("useQfarm", new CheckBox("Use Q to Farm"));

            ItemMenu = CaitMenu.AddSubMenu("Items", "sbtwitem");
            ItemMenu.AddGroupLabel("Itens Settings");
            ItemMenu.Add("useER", new CheckBox("Use Botrk"));
            ItemMenu.Add("ERhealth", new Slider("Min Health % enemy to Botrk", 20));
            ItemMenu.Add("UseYommus", new CheckBox("Use Yommus"));
            ItemMenu.AddSeparator();

            PotionMenu = CaitMenu.AddSubMenu("Potion", "sbtwpotion");
            PotionMenu.AddGroupLabel("Potions Settings");
            PotionMenu.Add("hpPotion", new CheckBox("Hp Potion Use"));
            PotionMenu.Add("hp%", new Slider("Health Percent"));

            MiscMenu = CaitMenu.AddSubMenu("Misc", "sbtwmisc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("ksR", new CheckBox("R Killsteal"));
            MiscMenu.Add("intW", new CheckBox("Interrupt with W"));
            MiscMenu.Add("Egap", new CheckBox("E on Gapcloser"));

            DrawMenu = CaitMenu.AddSubMenu("Draw", "sbtwdraw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawAA", new CheckBox("Draw Auto Attack Range"));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddSeparator();
            DrawMenu.Add("disable", new CheckBox("Disable all Drawing"));
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawc", new CheckBox("Draw Combo Damage"));



            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Game.OnTick           += Tick;
            Drawing.OnDraw        += OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGapCloser;
            Drawing.OnDraw        += OnDamageDraw;
        }
Esempio n. 3
0
        private static void OnLoaded(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Ziggs")
            {
                return;
            }
            Bootstrap.Init(null);
            Q   = new Spell.Skillshot(SpellSlot.Q, 850, SkillShotType.Circular, 300, 1700, 130);
            _q2 = new Spell.Skillshot(SpellSlot.Q, 1125, SkillShotType.Circular, 250 + Q.CastDelay, 1700, 130);
            _q3 = new Spell.Skillshot(SpellSlot.Q, 1400, SkillShotType.Circular, 300 + _q2.CastDelay, 1700, 140);
            W   = new Spell.Skillshot(SpellSlot.W, 1000, SkillShotType.Circular, 250, 1750, 275);
            E   = new Spell.Skillshot(SpellSlot.E, 900, SkillShotType.Circular, 500, 1750, 100);
            R   = new Spell.Skillshot(SpellSlot.R, 5300, SkillShotType.Circular, 2000, 1500, 500);

            if (HasSpell("summonerdot"))
            {
                _ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }

            ZiggsMenu = MainMenu.AddMenu("BloodimirZiggs", "bloodimirziggs");
            ZiggsMenu.AddGroupLabel("Bloodimir Ziggs v2.0.2.0- çeviri tradana");
            ZiggsMenu.AddSeparator();
            ZiggsMenu.AddLabel("Bloodimir Ziggs v2.0.2.0");

            ComboMenu = ZiggsMenu.AddSubMenu("Kombo", "sbtw");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Q Kullan"));
            ComboMenu.Add("usecomboe", new CheckBox("E Kullan"));
            ComboMenu.Add("usecombow", new CheckBox("W Kullan"));
            ComboMenu.Add("usecombor", new CheckBox("R Kullan"));
            ComboMenu.Add("useignite", new CheckBox("Tutuştur Kullan"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rslider", new Slider("R için gerekli kişi sayısı", 1, 0, 5));
            ComboMenu.Add("wslider", new Slider("W için Düşmanın Canının Oranı", 15));
            ComboMenu.Add("waitAA", new CheckBox("AA tamamlanmasını bekle", false));

            HarassMenu = ZiggsMenu.AddSubMenu("Dürtme", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Q Kullan"));
            HarassMenu.Add("waitAA", new CheckBox("AA tamamlanmasını bekle", false));

            LaneJungleClear = ZiggsMenu.AddSubMenu("Lane Jungle Clear", "lanejungleclear");
            LaneJungleClear.AddGroupLabel("Lane Jungle Clear Ayarları");
            LaneJungleClear.Add("LCE", new CheckBox("E Kullan"));
            LaneJungleClear.Add("LCQ", new CheckBox("Q Kullan"));

            LastHitMenu = ZiggsMenu.AddSubMenu("Last Hit", "lasthit");
            LastHitMenu.AddGroupLabel("Last Hit Ayarları");
            LastHitMenu.Add("LHQ", new CheckBox("Q Kullan"));

            DrawMenu = ZiggsMenu.AddSubMenu("Gösterge", "drawings");
            DrawMenu.AddGroupLabel("Gösterge");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Göster Q"));
            DrawMenu.Add("draww", new CheckBox("Göster W"));
            DrawMenu.Add("drawe", new CheckBox("Göster E"));
            DrawMenu.Add("drawaa", new CheckBox("Göster AA"));

            MiscMenu = ZiggsMenu.AddSubMenu("Ek Menu", "miscmenu");
            MiscMenu.AddGroupLabel("KS");
            MiscMenu.AddSeparator();
            MiscMenu.Add("ksq", new CheckBox("KS için Q"));
            MiscMenu.Add("int", new CheckBox("TRY to Interrupt spells"));
            MiscMenu.Add("gapw", new CheckBox("Anti Gapcloser W"));
            MiscMenu.Add("peel", new CheckBox("Peel From Melees"));

            FleeMenu = ZiggsMenu.AddSubMenu("Flee(Kaç)", "Flee");
            FleeMenu.Add("fleew", new CheckBox("Wyi mouse'a göre kullan"));

            PredMenu = ZiggsMenu.AddSubMenu("Prediction", "pred");
            PredMenu.AddGroupLabel("Q Tutma Oranı");
            var qslider = PredMenu.Add("hQ", new Slider("Q HitChance", 2, 0, 2));
            var qMode   = new[] { "Low (Fast Casting)", "Medium", "High (Slow Casting)" };

            qslider.DisplayName = qMode[qslider.CurrentValue];

            qslider.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = qMode[changeArgs.NewValue];
            };
            PredMenu.AddGroupLabel("E Tutma Oranı");
            var eslider = PredMenu.Add("hE", new Slider("E HitChance", 2, 0, 2));
            var eMode   = new[] { "Low (Fast Casting)", "Medium", "High (Slow Casting)" };

            eslider.DisplayName = eMode[eslider.CurrentValue];

            eslider.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = eMode[changeArgs.NewValue];
            };
            PredMenu.AddGroupLabel("W Tutma Oranı");
            var wslider = PredMenu.Add("hW", new Slider("W HitChance", 1, 0, 2));
            var wMode   = new[] { "Low (Fast Casting)", "Medium", "High (Slow Casting)" };

            wslider.DisplayName = wMode[wslider.CurrentValue];

            wslider.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = wMode[changeArgs.NewValue];
            };
            SkinMenu = ZiggsMenu.AddSubMenu("Skin Değiştirici", "skin");
            SkinMenu.AddGroupLabel("İstediğiniz görünümü seçin");

            var skinchange = SkinMenu.Add("sID", new Slider("Skin", 4, 0, 5));
            var sid        = new[] { "Default", "Mad Scientist", "Major", "Pool Party", "Snow Day", "Master Arcanist" };

            skinchange.DisplayName    = sid[skinchange.CurrentValue];
            skinchange.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sid[changeArgs.NewValue];
            };
            Game.OnUpdate                    += Game_OnTick;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interruptererer;
            Game.OnWndProc                   += Game_OnWndProc;
            Drawing.OnDraw                   += OnDraw;
        }
Esempio n. 4
0
        private static void OnLoaded(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Lux")
            {
                return;
            }
            Bootstrap.Init(null);

            Q = new Spell.Skillshot(SpellSlot.Q, 1175, SkillShotType.Linear);
            W = new Spell.Skillshot(SpellSlot.W, 1075, SkillShotType.Linear);
            E = new Spell.Skillshot(SpellSlot.E, 1200, SkillShotType.Circular, 250, null, 350);
            R = new Spell.Skillshot(SpellSlot.R, 3300, SkillShotType.Linear);

            // Ignite Spell
            if (HasSpell("summonerdot"))
            {
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }

            // Menu Settings
            LuxMenu = MainMenu.AddMenu("xRP Lux", "xrplux");
            LuxMenu.AddGroupLabel("xRP-Lux");
            LuxMenu.AddSeparator();
            LuxMenu.AddLabel("xRP-Lux v1.0.0.0");

            ComboMenu = LuxMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecomboe", new CheckBox("Use E"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecombow", new Slider("Min Health % to use W", 15));
            ComboMenu.AddSeparator();
            ComboMenu.Add("useignite", new CheckBox("Use Ignite"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rkill", new CheckBox("R if Killable"));

            HarassMenu = LuxMenu.AddSubMenu("HarassMenu", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("waitAA", new CheckBox("wait for AA to finish", false));

            MiscMenu = LuxMenu.AddSubMenu("Misc", "misc");
            MiscMenu.AddGroupLabel("Misc");
            MiscMenu.AddSeparator();
            MiscMenu.Add("kse", new CheckBox("KS with E"));
            MiscMenu.Add("ksr", new CheckBox("KS with R"));
            MiscMenu.AddSeparator();
            MiscMenu.Add("WLowAllies", new CheckBox("Use W on % Hp Allies"));
            MiscMenu.Add("WHPPercent", new Slider("Ally HP %", 45));
            MiscMenu.AddSeparator();
            MiscMenu.Add("gapq", new CheckBox("Q on Gapcloser"));
            MiscMenu.AddSeparator();
            MiscMenu.Add("zhonias", new CheckBox("Auto Zhonias"));
            MiscMenu.Add("ZPercent", new Slider("Zhonias HP %", 20));

            PredMenu = LuxMenu.AddSubMenu("Prediction", "pred");
            PredMenu.AddGroupLabel("Prediction");
            PredMenu.AddSeparator();
            PredMenu.Add("predq", new CheckBox("Q Hit Chance [CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));
            PredMenu.AddSeparator();
            PredMenu.Add("prede", new CheckBox("E Hit Chance [ CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));


            DrawMenu = LuxMenu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));
            DrawMenu.AddSeparator();

            LaneClearMenu = LuxMenu.AddSubMenu("Lane Clear", "laneclear");
            LaneClearMenu.AddGroupLabel("Lane Clear Settings");
            LaneClearMenu.Add("LCE", new CheckBox("Use E"));
            LaneClearMenu.Add("minM", new Slider("Min Minions to E", 5));


            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Game.OnTick    += Tick;
            Drawing.OnDraw += OnDraw;

            Gapcloser.OnGapcloser += Gapcloser_OnGapCloser;
        }