/// <summary> /// Get the objects in this tree that intersect with the specified rectangle. /// </summary> /// <param name="searchRect">The rectangle to find objects in.</param> internal List <T> GetObjects(PreciseRectangle searchRect) { List <T> results = new List <T>(); GetObjects(searchRect, ref results); return(results); }
/// <summary> /// Get the objects in this tree that intersect with the specified rectangle. /// </summary> /// <param name="searchRect">The rectangle to find objects in.</param> /// <param name="results">A reference to a list that will be populated with the results.</param> internal void GetObjects(PreciseRectangle searchRect, ref List <T> results) { // We can't do anything if the results list doesn't exist if (results != null) { if (searchRect.Contains(rect)) { // If the search area completely contains this quad, just get every object this quad and all it's children have GetAllObjects(ref results); } else if (searchRect.Intersects(rect)) { // Otherwise, if the quad isn't fully contained, only add objects that intersect with the search rectangle if (objects != null) { for (int i = 0; i < objects.Count; i++) { if (searchRect.Intersects(objects[i].Data.QuadBounds)) { results.Add(objects[i].Data); } } } // Get the objects for the search rectangle from the children if (childTL != null) { childTL.GetObjects(searchRect, ref results); childTR.GetObjects(searchRect, ref results); childBL.GetObjects(searchRect, ref results); childBR.GetObjects(searchRect, ref results); } } } }
/// <summary> /// Creates a QuadTree for the specified area. /// </summary> /// <param name="rect">The area this QuadTree object will encompass.</param> public QuadTree(PreciseRectangle rect) { quadTreeRoot = new QuadTreeNode <T>(rect); }
private QuadTreeNode(QuadTreeNode <T> parent, PreciseRectangle rect) : this(rect) { this.parent = parent; }
/// <summary> /// Creates a QuadTree for the specified area. /// </summary> /// <param name="x">The top-left position of the area rectangle.</param> /// <param name="y">The top-right position of the area rectangle.</param> /// <param name="width">The width of the area rectangle.</param> /// <param name="height">The height of the area rectangle.</param> public QuadTreeNode(double x, double y, double width, double height) { rect = new PreciseRectangle(x, y, width, height); }
/// <summary> /// Creates a QuadTree for the specified area. /// </summary> /// <param name="rect">The area this QuadTree object will encompass.</param> public QuadTreeNode(PreciseRectangle rect) { this.rect = rect; }
/// <summary> /// Get the objects in this tree that intersect with the specified rectangle. /// </summary> /// <param name="rect">The rectangle to find objects in.</param> /// <param name="results">A reference to a list that will be populated with the results.</param> public void GetObjects(PreciseRectangle rect, ref List <T> results) { moveAllObjects(); quadTreeRoot.GetObjects(rect, ref results); }
/// <summary> /// Get the objects in this tree that intersect with the specified rectangle. /// </summary> /// <param name="rect">The rectangle to find objects in.</param> public List <T> GetObjects(PreciseRectangle rect) { return(quadTreeRoot.GetObjects(rect)); }