Esempio n. 1
0
        public static void Load()
        {
            _tickables       = null;
            _removables      = null;
            _addables        = null;
            loadNewBehaviour = new Time();
            loadNewBehaviour = player = newPlayer;
            loadNewBehaviour = new PlayerUI();
            loadNewBehaviour = new PowerupUI();

            gameScroller = new GameScroller();

            gameXLocation = 0;

            currentLevel.load();

            //FieldPartContainer.generateFieldParts();

            game.gameTimer.Start();

            Console.WriteLine("load");

            foreach (IBehaviour b in tickables)
            {
                b.onLoad();
            }
        }
Esempio n. 2
0
    public IEnumerator HandlePowerup()
    {
        soundController.PlayPowerupSound();
        Powerup pu = null;
        int     i  = 0;

        do
        {
            i  = Random.Range(0, powerups.Length);
            pu = powerups[i];
        } while (remainingEscapeCards >= 1 && i == 1);

        GameObject prefabInst = Instantiate(powerupUIPrefab);

        prefabInst.transform.SetParent(uiController.canvas.transform, false);
        RectTransform rectTransform = prefabInst.GetComponent <RectTransform>();
        PowerupUI     powerupUI     = prefabInst.GetComponent <PowerupUI>();

        powerupUI.ApplyPowerup(pu);
        pu.Activate(this);
        yield return(new WaitForSeconds(5.5f));

        Destroy(prefabInst);
        CheckPlayerTurnStatus();
    }
    void Start()
    {
        // get secondary controller
        secondaryController = gameObject.GetComponent <SecondaryController>();
        powerupUI           = gameObject.GetComponent <PowerupUI>();

        // try to find the player
        try
        {
            playerController = GameObject.FindWithTag("Player").GetComponent <PlayerController>();
        }
        catch (System.NullReferenceException)
        {
            playerController = null;
        }

        // set default cursor for browsers that don't pick up Unity's custom cursor
        CursorManager.instance.SetDefaultCursor();

        // initialize game variables
        hazardSpeed = 1;
        paused      = false;
        gameOver    = false;
        restart     = false;

        // initialize UI variables
        gameOverOverlay.SetActive(false);
        if (DatabaseManager.instance.player1Name != "" && DatabaseManager.instance.player2Name != "")
        {
            player1NameText.text = DatabaseManager.instance.player1Name;
            player2NameText.text = DatabaseManager.instance.player2Name;
        }
        finalScoreText.text = "";
        finalWaveText.text  = "";
        for (int i = 0; i < topScoresRanksText.Length; ++i)
        {
            topScoresRanksText[i].text  = "";
            topScoresNamesText[i].text  = "";
            topScoresScoresText[i].text = "";

            surroundingScoresRanksText[i].text  = "";
            surroundingScoresNamesText[i].text  = "";
            surroundingScoresScoresText[i].text = "";
        } // end for

        // initialize score values
        score             = 0;
        wave              = 0;
        scoreSpecial      = 0;
        baseTargetSpecial = targetSpecial;
        UpdateScore();
        UpdateWave();

        specialBar.rectTransform.anchorMax = new Vector2(scoreSpecial / targetSpecial, 1);

        // start spawning hazards
        StartCoroutine(SpawnWaves());
    }
Esempio n. 4
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    void Start()
    {
        // Find the Game Controller
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        if (gameControllerObject != null)
        {
            //gameController = gameControllerObject.GetComponent<GameController>();
            powerupUI = gameControllerObject.GetComponent <PowerupUI>();
        }
        //if (gameController == null)
        //{
        //    Debug.Log("Cannot find 'GameController' Script");
        //}
        if (powerupUI == null)
        {
            Debug.Log("Cannot find 'PowerupUI' Script");
        }

        // Find the Secondary Controller
        GameObject secondaryControllerObject = GameObject.FindWithTag("SecondaryController");

        if (secondaryControllerObject != null)
        {
            secondaryController = secondaryControllerObject.GetComponent <SecondaryController>();
        }
        if (secondaryController == null)
        {
            Debug.Log("Cannot find 'SecondaryController' Script");
        }

        // get objects
        rb = GetComponent <Rigidbody>();
        //audioSource = GetComponent<AudioSource>();
        collider = GetComponent <MeshCollider>();
        camera   = GameObject.FindWithTag("MainCamera").GetComponent <Camera>();

        // set up power up data
        fireRatePower  = false;
        shield         = GameObject.FindWithTag("Shield");
        shotSpawn      = new int[] { 0 };
        turretFireRate = fireRate;
        turret         = GameObject.FindWithTag("Turret");

        if (!startShield)
        {
            shield.SetActive(false);
        }
        else
        {
            collider.enabled = false;
        }
    }
    void Start()
    {
        info       = GetComponent <PowerupInfo> ();
        ui         = GetComponent <PowerupUI> ();
        getPowerup = GetComponent <GetPowerup> ();

        uiImage = ui.powerupUI.GetComponent <PowerupUIImage> ();

        quickdrawObj.SetActive(false);

        CheckForNextPowerup();
    }
Esempio n. 6
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    IEnumerator BlinkAllSprites()
    {
        itemsBlinking = true;

        List <Image> images = new List <Image> ();

        for (int i = 1; i < powerupSprites.Count; i++)
        {
            PowerupUI p = powerupSprites [i];
            if (p != null)
            {
                images.Add(p.GetComponent <Image> ());
            }
        }

        while (!stopBlink)
        {
            foreach (Image i in images)
            {
                if (i == null)
                {
                    continue;
                }
                Color color = i.color;
                color.a = Mathf.PingPong(Time.time / 2f, 0.7f) + 0.3f;
                i.color = color;
            }
            yield return(new WaitForSeconds(0.2f));
        }

        foreach (Image i in images)
        {
            if (i == null)
            {
                continue;
            }
            Color color = i.color;
            color.a = 1f;
            i.color = color;
        }

        stopBlink     = false;
        itemsBlinking = false;

        yield return(null);
    }
Esempio n. 7
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    void Start()
    {
        // Find the Game Controller
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <GameController>();
            powerupUI      = gameControllerObject.GetComponent <PowerupUI>();
        }
        if (gameController == null)
        {
            Debug.Log("Cannot find 'GameController' Script");
        }
        if (powerupUI == null)
        {
            Debug.Log("Cannot find 'PowerupUI' Script");
        }

        // get components
        rb                        = GetComponent <Rigidbody2D>();
        collider                  = GetComponent <PolygonCollider2D>();
        portThrusterAnimator      = portThruster.GetComponent <Animator>();
        starboardThrusterAnimator = starboardThruster.GetComponent <Animator>();

        // set up power up data
        shield.SetActive(false);
        fireRatePower = false;
        shotSpawnsActive.Add((int)Side.Bow);
        speedUpPower = false;
        turret.SetActive(false);
        turretFireRate        = fireRate;
        turretShotSpawnActive = 0;
        turretCursor          = false;

        // set shield state
        if (startShield)
        {
            StartPowerup(1);
        }

        // set debug data
        debugPlayer = gameController.debug;
    }
Esempio n. 8
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    IEnumerator movePowerup(int newIndex)
    {
        Vector3 newPosition = harvestBox.transform.position + new Vector3(newIndex * (distanceBetweenPowerups), 0);
        Vector3 oldPosition = harvestBox.transform.position + new Vector3((newIndex - 1) * (distanceBetweenPowerups), 0);
        float   elapsed     = 0;

        while (powerupSprites [newIndex].transform.position != newPosition)
        {
            powerupSprites [newIndex].transform.position = Vector3.Lerp(oldPosition, newPosition, elapsed);
            elapsed += 0.1f;
            yield return(new WaitForSeconds(0.1f));
        }

        //careful for race conditions?
        animationInProgress--;
        if (animationInProgress == 0)
        {
            trashCan.GetComponent <Image> ().color = Color.clear;
        }

        if (newIndex == 3)
        {
            DestroyImmediate(powerupSprites [newIndex].gameObject);
            powerupSprites.RemoveAt(newIndex);
        }
        else if (newIndex == 2)
        {
            PowerupUI newp = powerupSprites [newIndex];
            itemBox2.color = newp.getColor();
            if (GameManager.IsPOTD(newp.letter))
            {
                text2.text = newp.count.ToString();
            }
            else if (GameManager.IsPassive(newp.letter))
            {
                text2.text = "P";
            }
            else
            {
                text2.text = "--";
            }
        }
        else if (newIndex == 1)
        {
            PowerupUI newp = powerupSprites [newIndex];
            itemBox1.color = newp.getColor();
            if (GameManager.IsPOTD(newp.letter))
            {
                text1.text = newp.count.ToString();
            }
            else if (GameManager.IsPassive(newp.letter))
            {
                text1.text = "P";
            }
            else
            {
                text1.text = "--";
            }
        }

        yield return(null);
    }
Esempio n. 9
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    void Start()
    {
        Init();

        powerupUI = GetComponent <PowerupUI> ();
    }