public bool RedoOneStep(string id) { if (!PowerUser.IsPowerUser(User.Identity.Name)) { return(false); } return(GameMgr.RedoOneStep(id)); }
public bool ReportBug(string id) { if (!PowerUser.IsPowerUser(User.Identity.Name)) { return(false); } return(GameMgr.ReportBug(id)); }
/// <summary> /// 回退一步 /// </summary> /// <param name="id"></param> /// <returns></returns> public bool UndoOneStep(string id) { var u = User.Identity; if (!PowerUser.IsPowerUser(User.Identity.Name)) { return(false); } return(GameMgr.UndoOneStep(id)); }
/// <summary> /// 恢复备份 /// </summary> /// <param name="filename"></param> /// <returns></returns> public IActionResult RestoreData(string filename) { if (!PowerUser.IsPowerUser(User.Identity.Name)) { return(Redirect("/home/index")); } ViewData["nameList"] = string.Join(",", GameMgr.RestoreDictionary(filename)); //恢复到未维护状态 ServerStatus.IsStopSyntax = false; return(Redirect("/home/viewgame/" + "test01")); //return View(); }
/// <summary> /// 删除游戏 /// </summary> /// <param name="id"></param> /// <returns></returns> public bool DeleteOneGame(string id) { if (!PowerUser.IsPowerUser(User.Identity.Name)) { return(false); } //数据库一起删除 GameInfoModel gameInfoModel = this.dbContext.GameInfoModel.SingleOrDefault(item => item.name == id); if (gameInfoModel != null) { this.dbContext.GameInfoModel.Remove(gameInfoModel); this.dbContext.SaveChanges(); } return(GameMgr.DeleteOneGame(id)); }
public IActionResult DeleteAllGame() { if (!PowerUser.IsPowerUser(User.Identity.Name)) { return(Redirect("/home/index")); } var task = _userManager.GetUserAsync(HttpContext.User); Task[] taskarray = new Task[] { task }; Task.WaitAll(taskarray, millisecondsTimeout: 1000); if ("*****@*****.**".Equals(task.Result.UserName)) { GameMgr.DeleteAllGame(); } return(Redirect("/home/index")); }