Esempio n. 1
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 void IPowerUpEvents.OnPowerUpCollected(PowerUp_G powerUp, Player_G player)
 {
     // We dont bother storing those that expire immediately
     if (!powerUp.ExpiresImmediately)
     {
         ActivePowerUps.Add(powerUp);
         //UpdateActivePowerUpUi();
     }
 }
Esempio n. 2
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 void IPowerUpEvents.OnPowerUpExpired(PowerUp_G powerUp, Player_G player)
 {
     ActivePowerUps.Remove(powerUp);
     //UpdateActivePowerUpUi();
 }