private void Start() { timer = 0; scoreIncreaser = targetScoreToDisable; powerUpSpawner = GetComponent <PowerUpSpawner>(); }
void Start() { pointP1 = new int[3]; pointP2 = new int[3]; Invoke("SpawnPlayers", 0.01f); pUPScript = GameObject.Find("Spawner").GetComponent <PowerUpSpawner>(); }
// Use this for initialization void Start() { //Start spawner spawnPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z) + new Vector3(0, 18, 0); bounds [1] = spawnPosition.x + 3.5; bounds [0] = spawnPosition.x - 3.5; blockSpawner = FindObjectOfType <BlockSpawner> (); powerUpSpawner = FindObjectOfType <PowerUpSpawner> (); //Instantiate all variables to false. moveLeft = false; moveRight = false; rotate = false; //If the script runs on a client, spawn for that client if (isLocalPlayer) { FortuneWheel = Instantiate(FortuneWheel); FortuneWheel.transform.position = new Vector3(spawnPosition.x + 3, spawnPosition.y - 2, 0); fortuneWheelController = FortuneWheel.GetComponentInChildren <FortuneWheelController> (); SpawnBlock(); InvokeRepeating("SpawnPowerUp", 10f, 20f); } }
private BombsUI m_Bomb; //Bombs void Start() { m_Spawner = GameObject.FindGameObjectWithTag("PowerUp").GetComponent<PowerUpSpawner> (); m_BulletSpawn = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerBulletSpawn> (); m_lives = GameObject.FindGameObjectWithTag ("UI").GetComponentInChildren<PlayerLives> (); m_Bomb = GameObject.FindGameObjectWithTag ("UI").GetComponentInChildren<BombsUI> (); }
private BombsUI m_Bomb; //Bombs void Start() { m_Spawner = GameObject.FindGameObjectWithTag("PowerUp").GetComponent <PowerUpSpawner> (); m_BulletSpawn = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBulletSpawn> (); m_lives = GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <PlayerLives> (); m_Bomb = GameObject.FindGameObjectWithTag("UI").GetComponentInChildren <BombsUI> (); }
void Awake() { if (instance == null) { instance = this; } }
// Start is called before the first frame update void Start() { uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); enemySpawner = GameObject.Find("EnemySpawner").GetComponent <EnemySpawner>(); powerUpSpawner = GameObject.Find("PowerUpSpawner").GetComponent <PowerUpSpawner>(); numberOfPlayers = numberOfPlayersAlive; }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "PowerUpSpawner") { parentSpawner = other.GetComponentInParent <PowerUpSpawner>(); } if (other.tag == "Player") { if (powerUpType == Player.PowerUp.Pistol) { other.GetComponentInParent <Player>().currentPowerUp = Player.PowerUp.Pistol; other.GetComponentInParent <Player>().powerUpUsesLeft = 1; } else if (powerUpType == Player.PowerUp.Crossbow) { other.GetComponentInParent <Player>().currentPowerUp = Player.PowerUp.Crossbow; other.GetComponentInParent <Player>().powerUpUsesLeft = 3; } else if (powerUpType == Player.PowerUp.Shield) { other.GetComponentInParent <Player>().currentPowerUp = Player.PowerUp.Shield; other.GetComponentInParent <Player>().powerUpUsesLeft = 3; } else if (powerUpType == Player.PowerUp.Blink) { other.GetComponentInParent <Player>().currentPowerUp = Player.PowerUp.Blink; other.GetComponentInParent <Player>().powerUpUsesLeft = 3; } pickUp = true; } }
private void MyCached() { gameSession = FindObjectOfType <GameSession>(); powerUpSpawner = FindObjectOfType <PowerUpSpawner>(); level = FindObjectOfType <Level>(); mySprite = GetComponent <SpriteRenderer>(); myCollider = GetComponent <PolygonCollider2D>(); }
void Start() { _spriteRenderer = GetComponent <SpriteRenderer>(); _spriteRenderer.sprite = PowerUp.Image; _powerUpUi = FindObjectOfType <PowerUpUI>(); _spawner = FindObjectOfType <PowerUpSpawner>(); }
void Start() { roundManager = GameObject.Find("GameManager").GetComponent <RoundManager>(); player = GameObject.Find("FingerTarget"); powerUpSpawner = GameObject.Find("PowerUpSpawner").GetComponent <PowerUpSpawner>(); //star = GameObject.Find("Shuriken"); starsInGame = 1; stars = new List <Shuriken>(); CreateStars(); }
private void Awake() { m_Instance = this; m_NextSpawnMarkerIndex = -1; GameObject markerParentObj = GameObject.Find("SpawnMarkers"); if (markerParentObj != null) { m_SpawnMarkersParent = markerParentObj.transform; } }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
void SelectPowerUpSpawner(string arenaname) { ArenaData ad = ArenaDataLoader.arenas [arenaname]; if (ad.powerupSpawner == null) { PUS = new PowerUpSpawner(); } else { PUS = new PowerUpSpawner(this, ad.powerupSpawner.powerUps, ad.powerupSpawner.spawnDistances, ad.powerupSpawner.minSpawnDuration, ad.powerupSpawner.maxSpawnDuration, ad.powerupSpawner.maxNumberOfPowerups); } //PUS = new PowerUpSpawner(ad. }
void Start() { Time.timeScale = 1; SpaceShip = GameObject.Find("SpaceShip").GetComponent <Animator>(); Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); playerJetPack = GameObject.Find("JetPack").GetComponent <ParticleSystem>(); ObstacleSpawn1 asteroidSpawner = GameObject.Find("Spawner").GetComponent <ObstacleSpawn1>(); PowerUpSpawner powerUpSpawner = GameObject.Find("Spawner").GetComponent <PowerUpSpawner>(); asteroidSpawner.dontSpawn = true; powerUpSpawner.dontSpawn = true; StartCoroutine(StartIntro()); asteroidSpawner.dontSpawn = false; powerUpSpawner.dontSpawn = false; }
private IEnumerator Start() { tutorialID = PlayerPrefs.GetInt("TutorialID", 0); tutorialBackground = GameObject.Find("TutorialTextBackground"); tutorialBackground.SetActive(false); if (tutorialID >= 99) { //Debug.Log("The tutorial id is more than 99, exiting tutorial"); yield break; } enemySpawner = GameObject.Find("EnemySpawner").GetComponent <EnemySpawner>(); //enemySpawner.spawnRate = float.MaxValue; enemySpawner.maxEnemiesPerWave = int.MaxValue; powerUpSpawner = GameObject.Find("PowerUpSpawner").GetComponent <PowerUpSpawner>(); powerUpSpawner.start = false; tutorialBackground.SetActive(true); yield return(shortWait); // This is important these codes must only run after their start() is called canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); playerController = GameObject.Find("Player").GetComponent <PlayerController>(); pool = GameObject.Find("ObjectPool").GetComponent <ObjectPool>(); player = playerController.GetComponentInChildren <PlayerType>(); tutorialText = GameObject.Find("Tutorial").GetComponent <Text>(); tutorialText.enabled = true; canvas.GetComponent <BaseWorldCanvas>().IsTutorialRunning(false); if (tutorialID > 0) { tutorialText.text = "Continuing from the last tutorial"; yield return(longWait); } NextTutorial(tutorialID); coroutine = StartCoroutine(CheckHealthRoutine()); }
// Start is called before the first frame update void Start() { if (PlayerPrefs.GetInt("Tutorial") == 0) { anim = tutorial.GetComponent <Animator>(); s = spawner.GetComponent <Spawner>(); bs = spawner.GetComponent <BubbleSpawner>(); pus = spawner.GetComponent <PowerUpSpawner>(); es = spawner.GetComponent <EnemySpawner>(); s.enabled = false; bs.enabled = false; pus.enabled = false; es.enabled = false; pause.interactable = false; StartCoroutine(Guide()); } }
IEnumerator CoSpawnPowerUps() { yield return(new WaitForSeconds(4)); while (true) { for (int j = 0; j < powerupSpawnPoints.Length; j++) { if (powerupsSpawned >= maxpowerups) { continue; } GameObject powerup = powerupSpawner.SpawnAt(powerupSpawnPoints[j].position, powerupSpawnPoints[j].rotation); PowerUpSpawner power = powerup.GetComponent <PowerUpSpawner>(); power.onDead.AddListener(() => { powerupsSpawned--; }); powerupsSpawned++; } yield return(new WaitForSeconds(spawnDuration)); } }
void CacheExternalReferences() { players = Game.players; for(int i=0; i<players.Length;++i){ if(players[i].celestialAlignment == this.celestialAlignment) playerIndex = i; else enemyIndex = i; } spawner = Game.spawner; }
// Use this for initialization void Start () { playerSpawnPoints = gameObject.GetComponentsInChildren<PlayerSpawnPoint>(); powerUpSpawner = gameObject.GetComponentInChildren<PowerUpSpawner>(); }
void Start() { Screen.showCursor = false; timeElapsed = 0; coins = PlayerPrefsManager.GetCoins(); blockWhenNoGazeData = PlayerPrefsManager.GetControl(); GameObject.Find("Highscore").GetComponent<HighscoreScript>().UpdateCoins(coins); GameObject.Find("Highscore").GetComponent<HighscoreScript>().AddScoreValue(PlayerPrefsManager.GetScore()); lifeControl = GameObject.FindGameObjectWithTag("MainGUI").GetComponent<SubmarineLifeControl>(); movePlayer = GameObject.FindGameObjectWithTag("Player").GetComponent<MovePlayer>(); shooting = GameObject.Find("gun").GetComponent<PlayerShooting>(); powerUpSpawner = GameObject.Find("GameController").GetComponent<PowerUpSpawner>(); }
// Start is called before the first frame update void Start() { enemySpawner = GameObject.Find("EnemySpawner").GetComponent <EnemySpawner>(); powerUpSpawner = GameObject.Find("PowerUpSpawner").GetComponent <PowerUpSpawner>(); deathAudio = GetComponent <AudioSource>(); }
private void OnDestroy() { m_Instance = null; }
void OnDisable() { PowerUpSpawner.powerUpDespawned(); Debug.Log("PowerUp gone"); }
private void Start() { spawner = GameObject.FindGameObjectWithTag("PowerUpSpawner").GetComponent <PowerUpSpawner>(); assistantNum = 0; }
//Restarts our game if player cannot continue public void RestartGame() { PowerUpSpawner.Reset(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
void Awake() { // Initialise variables. Instance = this; }
// Use this for initialization void Start() { Instance = this; spawnRate = 15f; }
void Start() { spawner = GameObject.FindObjectOfType<PowerUpSpawner>(); }
public void SetSpawner(PowerUpSpawner spawner) { Debug.Log("moi"); _spawner = spawner; }
// Use this for initialization void Start() { playerSpawnPoints = gameObject.GetComponentsInChildren <PlayerSpawnPoint>(); powerUpSpawner = gameObject.GetComponentInChildren <PowerUpSpawner>(); }
//================================================================================ // Unity //================================================================================ // Let subclasses override/extend method public virtual void Start() { spawner = GetComponentInParent <PowerUpSpawner>(); }
private void Awake() { _player = FindObjectOfType <PlayerMov>(); _spawner = FindObjectOfType <PowerUpSpawner>(); _sfx = FindObjectOfType <SFXManager>(); }
void Start() { scoreKeeper = GameObject.Find("Score").GetComponent<ScoreKeeper>(); powerSpawner = GameObject.FindObjectOfType<PowerUpSpawner>(); }
void Start() { camera2d = GameObject.Find("2D Camera"); spawner = GameObject.Find("GameController").GetComponent<PowerUpSpawner>(); GetNewTargetLocation(); FindOtherObjects(); }