Esempio n. 1
0
    PowerUpGlyph GetPowerUpGlyph(float x, float y, Type type)
    {
        Sprite theSprite = G.PowerUpTypeToSprite(type);


        if (PowerUpPool.Count > 0)
        {
            PowerUpGlyph g = PowerUpPool[PowerUpPool.Count - 1];
            PowerUpPool.RemoveAt(PowerUpPool.Count - 1);
            g.Position = new Vector2(x, y);
            g.Sprite   = theSprite;
            g.Visible  = true;
            return(g);
        }

        return(PowerUpGlyph.CreatePowerUpGlyph(x, y, theSprite));
    }
Esempio n. 2
0
    public void Redraw()
    {
        foreach (var g in PowerUpsGlyphs)
        {
            g.Visible = false;
            g.PowerUp = null;
            PowerUpPool.Add(g);
        }

        PowerUpsGlyphs.Clear();

        int index = 0;

        selectedGlyph.Visible = false;

        foreach (var kv in thing.PowerUps)
        {
            var powerup = kv.Value;
            if (powerup.hide)
            {
                continue;
            }

            PowerUpGlyph glyph = GetPowerUpGlyph(index, 14.75f, powerup.GetType());
            glyph.PowerUp = kv.Value;

            if (selected == null)
            {
                selected = powerup;
            }

            if (selected == powerup)
            {
                selectedGlyph.Position = new Vector2(index, 14.75f);
                selectedGlyph.Visible  = true;
            }

            PowerUpsGlyphs.Add(glyph);
            index++;
        }
    }