ToString() public method

public ToString ( ) : string
return string
Esempio n. 1
0
    public override void applyPickUp(PlayerController player)
    {
        player.powerUp = powerUpSelected.ToString();
        switch (powerUpSelected.ToString())
        {
        case "jump":
            player.jumpForce = valueToApply;
            break;

        case "movement":
            player.maxSpeed = valueToApply;
            break;

        case "gravity":
            player.GetComponent <Rigidbody2D>().gravityScale = valueToApply;
            break;

        case "resistance":
            // This is a decimal value
            player.resistance = valueToApply;
            break;

        case "health":
            player.modifyHealth(-1 * valueToApply);
            break;
        }

        if (powerUpDuration > 0)
        {
            player.powerUpUntil(powerUpDuration, GetComponent <SpriteRenderer>().sprite);
        }
    }
Esempio n. 2
0
 public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         if (other == player.GetComponent <BoxCollider>())
         {
             player.PowerUpTaken(powerup, value);
             FloatingTextController.CreateFloatingText("+" + value + " " + powerup.ToString(), transform, Color.white);
             Destroy(gameObject);
         }
     }
 }
Esempio n. 3
0
 public void DeactivatePowerUp(PowerUp power)
 {
     if (!power) {
         for (int i = 0; i < activePowers.Count; i++) {
             PowerUp power2 = (PowerUp)(gameObject.GetComponent(activePowers[0].GetType()));
             power2.DestroyAllHelper();
         }
         activePowers.Clear ();
         // Debug.Log ("Deactivated powerup is null");
         powerUpParticles.enableEmission = false;
     } else if (activePowers.Contains (power)) {
         Destroy (gameObject.GetComponent (power.GetType ()));
         activePowers.Remove (power);
         // Debug.Log("Attempting to remove " + power.ToString ());
         if (activePowers.Count <= 0) {
             powerUpParticles.enableEmission = false;
         }
     } else {
         Debug.LogError("Tried to remove a power that the object did not have. Power: " + power.ToString ());
     }
     //gameObject.GetComponent<pu.GetType()>
 }
    public void ActivatePowerup(PowerUp powerUp)
    {
        Debug.Log("Trying to use powerup " + powerUp.ToString());
        Debug.Log("powerUp count:" + invincibilityCount + " " + infiniteAmmoCount + " " + ricochetBulletCount + " " + spreadShotCount);
        switch (powerUp)
        {
        case PowerUp.InvincibilityPowerup:
            if (invincibilityCount > 0 && canPowerup)
            {
                Debug.Log("Player has activated powerup " + powerUp.ToString());
                invincibilityCount--;
                FindObjectOfType <AudioManager>().Play("PowerUp");
                canPowerup = false;
                invincible = true;
                //Affect stats
                //Start timer
                FindObjectOfType <TimerController>().StartTime(power_up_duration);
            }
            break;

        case PowerUp.InfiniteAmmoPowerup:
            if (infiniteAmmoCount > 0 && canPowerup)
            {
                Debug.Log("Player has activated powerup " + powerUp.ToString());
                infiniteAmmoCount--;
                FindObjectOfType <AudioManager>().Play("PowerUp");
                canPowerup   = false;
                infiniteAmmo = true;
                //Affect stats
                //Start timer
                FindObjectOfType <TimerController>().StartTime(power_up_duration);
            }
            break;

        case PowerUp.RicochetBulletPowerup:
            if (ricochetBulletCount > 0 && canPowerup)
            {
                Debug.Log("Player has activated powerup " + powerUp.ToString());
                ricochetBulletCount--;
                //Affect stats
                //Start timer
                FindObjectOfType <TimerController>().StartTime(power_up_duration);
            }
            break;

        case PowerUp.SpreadShotPowerup:
            if (spreadShotCount > 0 && canPowerup)
            {
                Debug.Log("Player has activated powerup " + powerUp.ToString());
                spreadShotCount--;
                FindObjectOfType <AudioManager>().Play("PowerUp");
                spreadShot = true;
                canPowerup = false;
                //Affect stats
                //Start timer
                FindObjectOfType <TimerController>().StartTime(power_up_duration);
            }
            break;

        default:
            break;
        }
    }
    public void AcquirePowerUp(PowerUp powerUp)
    {
        // powerUps[powerUp.ToString()] = true; // TODO delete this

        powerUpsToAcquire.Add(powerUp.ToString());
    }