public D3PowerInfo(uint snoID, uint targetAcdID) { SnoID1 = SnoID2 = snoID; TargetType = PowerTargetType.ACD; TargetAcdID = targetAcdID; TargetPos = Vector3f.Zero; WorldID = 0; Unk3 = Offsets.INVALID; Unk4 = 0; }
public D3PowerInfo(uint snoID, Vector3f target, uint worldID) { SnoID1 = SnoID2 = snoID; TargetType = PowerTargetType.Position; TargetAcdID = Offsets.INVALID; TargetPos = target; WorldID = worldID; Unk3 = Offsets.INVALID; Unk4 = 0; }
public IConcretePowerTarget(PowerTargetType type, BasePowerTarget baseTarget) { Debug.Assert(type != PowerTargetType.HeartRateTargetTypeCount); m_Type = type; m_BaseTarget = baseTarget; }