void OnTriggerExit(Collider collider) { PowerSourceController psc = collider.GetComponent <PowerSourceController>(); if (psc != null) { m_InteractingPowerSource = null; } }
void OnTriggerEnter(Collider collider) { PowerSourceController psc = collider.GetComponent <PowerSourceController>(); if (psc != null) { //Debug.Log (psc); m_InteractingPowerSource = psc; } }