Esempio n. 1
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    [HideInInspector] public Vector3 checkpoint;                        //point de retour en cas de gameover

    /////////////////////////////////////////////////// INIT ///////////////////////////////////////////////////////
    // Use this for initialization
    void Start()
    {
        _rb2d = GetComponent <Rigidbody2D>();

        //init l'action
        onAction        = false;
        powerController = null;

        //init la lumiere et la queue
        _tail  = GetComponent <TrailRenderer>();
        _light = GetComponent <Light>();
        //Component[] l = GetComponentsInChildren(typeof(Light));
        //_light = l[0] as Light;

        //init le score et l'etat de jeu
        score    = 0;
        gameOver = false;
        GameObject[] stars;
        stars       = GameObject.FindGameObjectsWithTag("Collectable");
        _numOfStars = stars.Length;
        _maxScore   = 0;

        _scale = transform.localScale.x;

        foreach (GameObject star in stars)
        {
            _maxScore += star.GetComponent <StarController>().score;
        }

        //_c2d = GetComponent<Collider2D>();
        Debug.Log("player ready!");
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     RightCollider.SetActive(false);
     LeftCollider.SetActive(false);
     CameraShake = GameObject.Find("Main Camera").GetComponent <CameraShake>();
     pw          = gameObject.GetComponent <PowerController>();
 }
Esempio n. 3
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 private void Start()
 {
     shipController  = shipObject.GetComponent <ShipController>();
     heatController  = heatObject.GetComponent <HeatController>();
     powerController = powerObject.GetComponent <PowerController>();
     audioManager    = FindObjectOfType <AudioManager>();
 }
Esempio n. 4
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    void Awake()
    {
        //Everyone have a tail
        gameObject.AddComponent <Tail>();
        PowerController powerController = gameObject.AddComponent <PowerController>();

        //Server side controls the collisions
        if (NetworkHelper.IsServerSide())
        {
            TailController tail_controller = gameObject.AddComponent <TailController>();

            tail_controller.GetOffenceDriverStack().Push(new DefaultOffenceDriver(offence));
            tail_controller.GetDefenceDriverStack().Push(new DefaultDefenceDriver(defence));
            tail_controller.GetAttacherDriverStack().Push(new DefaultAttacherDriver());
            tail_controller.GetDetacherDriverStack().Push(new DefaultDetacherDriver());
        }

        //Client side controls the movement
        if (NetworkHelper.IsOwnerSide(networkView))
        {
            MovementController movement_controller = gameObject.AddComponent <MovementController>();

            movement_controller.enabled = false;

            movement_controller.GetEngineDriverStack().Push(new DefaultEngineDriver(speed));
            movement_controller.GetWheelDriverStack().Push(new DefaultWheelDriver(steering));
        }
    }
        public override void OnActionExecuting(ActionExecutingContext filterContext)
        {
            Controller controller = (Controller)filterContext.Controller;

            Employee           emp  = (Employee)controller.Session[SessionConst.Employee];
            IList <EmpModFunc> emfs = (IList <EmpModFunc>)controller.Session[SessionConst.EmpModFuncs];

            if (emp != null && emfs == null)
            {
                emfs = GetEmpModFuncs(emp);
                //把用户权限赋给SESSION
                controller.Session[SessionConst.EmpModFuncs] = emfs;
            }

            if (emp == null)
            {
                if (IsFilter)
                {
                    throw new Exceptions.IsNoLoginException();
                }
            }

            if (filterContext.Controller is PowerController)
            {
                PowerController bc = (PowerController)filterContext.Controller;
                if (emp != null)
                {
                    bc.MySelf    = emp;
                    bc.MyModFunc = emfs;
                }
            }
        }
Esempio n. 6
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    public float RechargeAmount = 50f; // hard coded for now, make variable

    // Use this for initialization
    void Start()
    {
        // TODO - get renderers automatically

        _targeter = GetComponent <TargetableComponentController>();

        // get faction of ship
        var ship = transform.parent.parent.GetComponent <ShipController>();

        Color = FactionColors.ShieldColor[ship.Faction];

        _strength = MaxStrength;
        _strengthAtStartOfTurn = _strength;
        _collider = GetComponent <Collider>();

        SetShaderParams();
        SetBeamPositions();

        PowerPlant = GetComponentInParent <ShipController>().GetComponentInChildren <PowerController>(); // for now assumes one power plant per ship

        GameManager.Instance.RegisterOnResetToStart(OnResetToStart);
        GameManager.Instance.RegisterOnStartOfPlanning(OnStartOfPlanning);
        GameManager.Instance.RegisterOnStartOfOutcome(OnStartOfOutcome);
        GameManager.Instance.RegisterOnEndOfTurn(OnEndOfTurn);
    }
Esempio n. 7
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            public async Task ForMultiPortDevice_TurnOn_Port1_SendsTurnOnPort1()
            {
                // Arrange
                string messageId = "Message12";
                var    device    = new DeviceDto {
                    Id = "Endpoint1"
                };
                var deviceAndPort = new DeviceAndPort(device, 1);
                var request       = BuildRequest(messageId, "TurnOn", deviceAndPort.ToString());

                List <DeviceDto> devices = new List <DeviceDto>
                {
                    new DeviceDto
                    {
                        DisplayName = "Device 1"
                    }
                };

                var devicesClient      = new FakeDevicesClient(devices);
                var measurementsClient = new FakeMeasurementsClient();
                var statusClient       = new FakeStatusClient();

                var controller = new PowerController(devicesClient, measurementsClient, statusClient);

                // Act
                PowerControlResponse response =
                    (PowerControlResponse)await controller.HandleAlexaRequest(request, null);

                // Assert
                Assert.IsNotNull(response);
                Assert.AreEqual("@Switch Turn On port-1", statusClient.SentMessage);
            }
Esempio n. 8
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    // Use this for initialization
    void Start()
    {
        currentHP = startingHP;

        // Get controller of players hit ranger
        powerUp = null;
    }
Esempio n. 9
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    private void OnGameBuilt(object sender)
    {
        floatingObject = GetComponent <FloatingObject>();

        powerController = GetComponent <PowerController>();
        powerController.EventPowerAttached += OnEventPowerAttached;

        game = GameObject.FindGameObjectWithTag(Tags.Game).GetComponent <Game>();
        game.EventShipEliminated += OnShipEliminated;
        game.EventEnd            += OnEventEnd;

        // Listen all event fights
        foreach (GameObject ship in game.ShipsInGame)
        {
            TailController tailController = ship.GetComponent <TailController>();
            tailController.OnEventFight += OnEventFight;
        }

        gameObject.GetComponent <Tail>().OnEventOrbAttached += OnEventOrbAttached;
        // Attaching field of view notification
        GetComponentInChildren <AIFieldOfView>().EventOnFieldOfViewEnter += OnFieldOfViewEnter;
        checkpoints = new HashSet <GameObject>(GameObject.FindGameObjectsWithTag(Tags.AICheckpoint));


        gameBuilt = true;
    }
Esempio n. 10
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            public async Task ForSimpleDevice_SendsTurnsOn()
            {
                // Arrange
                string messageId = "Message12";
                var    request   = BuildRequest(messageId, "TurnOff", "Endpoint1");

                List <DeviceDto> devices = new List <DeviceDto>
                {
                    new DeviceDto
                    {
                        DisplayName = "Device 1"
                    }
                };

                var devicesClient      = new FakeDevicesClient(devices);
                var measurementsClient = new FakeMeasurementsClient();
                var statusClient       = new FakeStatusClient();

                var controller = new PowerController(devicesClient, measurementsClient, statusClient);

                // Act
                PowerControlResponse response =
                    (PowerControlResponse)await controller.HandleAlexaRequest(request, null);

                // Assert
                Assert.IsNotNull(response);
                Assert.AreEqual("@Switch Turn Off", statusClient.SentMessage);
            }
Esempio n. 11
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    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Orb"))
        {
            PowerController powerController = other.GetComponent <PowerController>();

            if (type == ElectricPylonType.Classic)
            {
                //if the electric pylon is not active and the orb is on fire, set the brazier on and activates the object if not null
                if (!isActive && powerController.elementalPower == GameManager.PowerType.Electric)
                {
                    this.Activate();
                }
                //if the electric pylon is active and the orb isn't (else refrech the duration of the power)
                else if (isActive)
                {
                    powerController.ActivatePower(GameManager.PowerType.Electric, "forced");
                }
            }

            if (type == ElectricPylonType.ArenaElectricPylon)
            {
                powerController.ActivatePower(GameManager.PowerType.Electric, "forced");
                Deactivate();
                StartCoroutine(ReActivateArenaElectricPylon());
            }
        }
    }
Esempio n. 12
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 private void Start()
 {
     controller = GameManager.gameManager.orb.GetComponent <PowerController>();
     if (type == AltarType.AltarBoss)
     {
         anim = GetComponentInParent <Animator>();
     }
 }
Esempio n. 13
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 private void BuyPower()
 {
     if (ScoreController.Instance.CantTickets >= price)
     {
         PowerController.AddPower(1);
         ScoreController.Instance.CantTickets -= price;
         Refresh();
         UpdateOthersButtons();
     }
 }
Esempio n. 14
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        private void HandleEvacuationDone(EvacuationDone message)
        {
            if (DataHolder.GetUtilization(message.SenderId) != UtilizationStates.Evacuating)
            {
                throw new NotImplementedException("Home come");
            }

            PowerController.PowerOffHost(message.SenderId);

            //EvacuatingHost = 0;
            //EvacuatingHosts.Remove(message.SenderId);
        }
Esempio n. 15
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    public void Create(Ship ship)
    {
        // instantiate the ship prefab
        var shipClone = Instantiate(_chassisPrefabs[ship.ChassisType]);

        shipClone.gameObject.name = ship.Name;
        ShipController shipController = shipClone.GetComponent <ShipController>();

        shipController.InitializeFromStruct(ship, _chassisTypes[ship.ChassisType]);

        // initialise power plant
        PowerController powerController = shipClone.GetComponentInChildren <PowerController>();

        powerController.InitializeFromStruct(ship.PowerPlant, _powerPlantTypes[ship.PowerPlant.PowerPlantType]);

        // instantiate each shield
        foreach (Shield shield in ship.Shields)
        {
            var shieldClone = Instantiate(_shieldPrefabs[shield.ShieldType]);
            ShieldController shieldController = shieldClone.GetComponent <ShieldController>();
            shieldController.InitialiseFromStruct(shield, _shieldTypes[shield.ShieldType]);

            // attach to the right hardpoint -- TODO add checking here that the hardpoint exists
            var hardpoint = shipClone.transform.Find(shield.HardpointName);
            shieldClone.SetParent(hardpoint, false);
        }

        // instantiate each weapon
        foreach (Weapon weapon in ship.Weapons)
        {
            var weaponClone = Instantiate(_weaponPrefabs[weapon.WeaponType]);
            WeaponController weaponController = weaponClone.GetComponent <WeaponController>();
            weaponController.InitialiseFromStruct(weapon, _weaponTypes[weapon.WeaponType]);

            // attach to the right hardpoint -- TODO add checking here that the hardpoint exists
            var hardpoint = shipClone.transform.Find(weapon.HardpointName);
            weaponClone.SetParent(hardpoint, false);
        }


        // instantiate offscreen indicator
        var offscreenIndicatorClone = Instantiate(OffscreenIndicatorPrefab);
        OffscreenIndicatorController offscreenIndicatorController = offscreenIndicatorClone.GetComponent <OffscreenIndicatorController>();

        offscreenIndicatorController.Target = shipClone;
        offscreenIndicatorClone.SetParent(OffscreenIndicatorParent);
        shipController.OffscreenIndicator = offscreenIndicatorController;

        // set the layer
        int layer = ship.Faction == "Friendly" ? GameManager.PLAYER_LAYER : GameManager.ENEMY_LAYER;

        shipClone.gameObject.SetLayer(layer);
    }
        void SetupTest()
        {
            MockedTimerAutomaticOff = new Mock <ITimer>();
            TestTimers = new ControlTimers()
            {
                TimerAutomaticOff = MockedTimerAutomaticOff.Object
            };

            TestPowerStatus     = new PowerStatus();
            TestPowerEventArgs  = new PowerEventArgs();
            TestPowerParameters = new PowerParameters();
            TestPowerController = new PowerController(TestPowerParameters, TestTimers);
        }
Esempio n. 17
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        private void btnLogin_Click(object sender, EventArgs e)
        {
            try
            {
                if (txtOperCode.Text == "")
                {
                    MessageHelper.ShowError("请输入人员编号!");
                    txtOperCode.Focus();
                    return;
                }
                TS_OPERATOR oper     = new TS_OPERATOR();
                string      operCode = txtOperCode.Text;
                string      password = EncryptHelper.Encrypt(txtPassword.Text);
                using (PowerEntities powerdb = EntitiesFactory.CreatePowerInstance())
                {
                    oper = OperController.Login(powerdb, operCode, password);
                    if (oper == null)
                    {
                        MessageHelper.ShowError("错误的用户名或密码,登录失败!");
                        txtOperCode.Focus();
                        txtOperCode.SelectAll();
                        return;
                    }
                    this.DialogResult = DialogResult.OK;
                    //EntitiesFactory.SaveDb(powerdb);
                    GlobalVar.Oper          = oper;
                    GlobalVar.PowerMenuList = PowerController.GetPowerMenuList(powerdb, GlobalVar.PortalCode,
                                                                               oper.OperCode);
                    GlobalVar.NotifytypeList = PowerController.GetNotiFyTypeList(powerdb, GlobalVar.PortalCode,
                                                                                 oper.OperCode);
                    GlobalBuffer.FactoryCode = GlobalVar.Oper.DeptCode;
                }

                using (SpareEntities wmsdb = EntitiesFactory.CreateSpareInstance())
                {
                    OperLogController.AddLog(wmsdb, LogType.Login, oper.OperName, operCode, "登录成功");

                    EntitiesFactory.SaveDb(wmsdb);
                    GlobalVar.InitGlobalVar(wmsdb, GlobalVar.Oper);
                }
            }
            catch (WmsException ex)
            {
                MessageHelper.ShowInfo(ex.ToString());
            }
            catch (Exception ex)
            {
                var inner = ex.InnerException;
                MessageHelper.ShowError((string.IsNullOrEmpty(inner?.Message)) ? ex : inner);
            }
        }
    // Use this for initialization
    void Start()
    {
        m_anim = GetComponent <Animator>();

        m_resultTextController = FindObjectOfType <ResultTextController>();
        m_powerController      = FindObjectOfType <PowerController>();

        m_damageImage = GameObject.Find("DamageImage");
        m_damageImage.GetComponent <Image>().color = Color.clear;

        m_audioSource = GetComponent <AudioSource>();

        m_buttonController = FindObjectOfType <ButtonController>();
    }
Esempio n. 19
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    //revenir au checkpoint
    public void MoveToCheckpoint()
    {
        transform.position = checkpoint;
        _rb2d.velocity     = Vector3.zero;

        _tail.Clear();

        if (powerController != null)
        {
            powerController.KillPower();
        }
        onAction        = false;
        powerController = null;
    }
Esempio n. 20
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    public void Initialise(IComponentController powerController)
    {
        _powerController = (PowerController)powerController;
        _powerController.RegisterOnPowerChange(OnPowerChange);

        PowerNameLabel      = transform.Find("EntryTitle").GetComponent <Text>();
        PowerNameLabel.text = "Power"; // hard coded for now?

        RechargeLabel      = transform.Find("RechargeRate").GetComponent <Text>();
        RechargeLabel.text = string.Format("Rechg: ({0}/t)", _powerController.PowerPerTurn);

        PowerLevelLabel      = transform.Find("PowerLevel").GetComponent <Text>();
        PowerLevelLabel.text = string.Format("{0}/{1}", _powerController.CurrentPower, _powerController.MaxPower);
    }
Esempio n. 21
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    private void OnGameBuilt(object sender)
    {
        game = GameObject.FindGameObjectWithTag(Tags.Game).GetComponent <Game>();
        GameObject activePlayer = game.ActivePlayer;

        powerController = activePlayer.GetComponent <PowerController>();
        powerController.EventPowerAttached += OnEventPowerAttached;

        ChangeAlphaColor(0f);
        builder.EventGameBuilt -= OnGameBuilt;

        game.EventEnd            += OnEventEnd;
        game.EventShipEliminated += OnShipEliminated;
    }
Esempio n. 22
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        /// <summary>
        /// Should Be Optimized for the reasons to add new host or remove one
        /// </summary>
        /// <param name="hostId"></param>
        /// <param name="atype"></param>
        protected void InitiateRejectAction(int hostId, StrategyActionType atype)
        {
            var action = RejectActions.Nothing;

            switch (atype)
            {
            case StrategyActionType.PushAction:
                if (DataHolder.GetUtilization(hostId) == UtilizationStates.UnderUtilization ||
                    DataHolder.GetUtilization(hostId) == UtilizationStates.Normal)
                {
                    //throw new NotImplementedException("How come");
                    action = RejectActions.TestWalid;
                }
                else if (DataHolder.GetUtilization(hostId) == UtilizationStates.Evacuating)
                {
                    action = RejectActions.CancelEvacuation;
                    //UpdateSate(hostId, UtilizationStates.UnderUtilization,"Master");
                    DataHolder.SetUtilization(hostId, UtilizationStates.UnderUtilization);
                }
                else if (DataHolder.GetCandidateHosts(UtilizationStates.UnderUtilization, hostId).Count == 0 &&
                         DataHolder.GetCandidateHosts(UtilizationStates.Evacuating, hostId).Count == 0)
                {
                    PowerController.PowerOnHost();
                }
                else
                {
                    //Should I cancell all evacuations
                }
                break;

            case StrategyActionType.PullAction:
                //Evacuate Host

                if (DataHolder.GetCandidateHosts(UtilizationStates.OverUtilization, hostId).Count == 0)
                {
                    action = RejectActions.Evacuate;
                    //UpdateSate(hostId, UtilizationStates.Evacuating, "Master");
                    DataHolder.SetUtilization(hostId, UtilizationStates.Evacuating);
                    //evacuating.Add(hostId, DateTime.Now);
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            RejectRequest request = new RejectRequest(hostId, this.MachineId, atype, action);

            CommunicationModule.SendMessage(request);
        }
Esempio n. 23
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    void OnTriggerEnter(Collider col)

    {
        PowerController tempPUC = col.GetComponent <PowerController>();

        if (tempPUC != null)

        {
            Debug.Log("Rapid Fire Power Up");

            tempPUC.Append(powerup, powerup.colSource = col.gameObject);

            Destroy(gameObject);
        }
    }
Esempio n. 24
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 public void Refresh()
 {
     if (ScoreController.Instance.CantTickets >= price)
     {
         button.interactable = true;
     }
     else
     {
         button.interactable = false;
     }
     textFrozen.text = PowerController.CantFrozen.ToString();
     textBlock.text  = PowerController.CantBlocks.ToString();
     if (PowerController.IsFull())
     {
         button.gameObject.SetActive(false);
     }
 }
Esempio n. 25
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    /// <summary>
    /// Called whenever a new power up is acquired.
    /// </summary>
    /// <param name="sender"></param>
    private void OnPowerAcquired(PowerController sender)
    {
        power = sender.PowerUp;

        if (power != null)
        {
            renderer_component.sprite = power.icon;

            renderer_component.enabled = true;

            power.DestroyedEvent += OnPowerUpDestroyed;
        }
        else
        {
            renderer_component.enabled = false;
        }
    }
Esempio n. 26
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    void Start()
    {
        // カーソルを自前のカーソルに変更
        Cursor.SetCursor(cursor, new Vector2(cursor.width / 2, cursor.height / 2), CursorMode.ForceSoftware);

        //MaxEnemyの値の取得
        m_enemyGenerator = FindObjectOfType <EnemyGenerator>();
        m_maxEnemy       = m_enemyGenerator.MaxEnemy;

        m_resultTextController = FindObjectOfType <ResultTextController>();

        m_powerController = FindObjectOfType <PowerController>();

        m_audioSource = GetComponent <AudioSource>();

        m_buttonController = FindObjectOfType <ButtonController>();
    }
Esempio n. 27
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    public void LootEnemy()
    {
        if (Random.Range(0.0f, 1.0f) <= chanceOfHealing)
        {
            GameManager.gameManager.spawnHealingOrbs(0, healAmount, "normal");
        }

        if (Random.Range(0.0f, 1.0f) <= chanceOfPowerDrop && GameManager.gameManager.orb.GetComponent <PowerController>().droppedPower == GameManager.PowerType.None)
        {
            soundEmitter.PlaySound(2, true);
            PowerController controller = GameManager.gameManager.orb.GetComponent <PowerController>();
            controller.droppedPower  = droppedPower;
            controller.reflectedDrop = false;

            GameManager.gameManager.UIManager.UpdateDroppedPower(droppedPower);
        }
    }
Esempio n. 28
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    protected void Awake()
    {
        sRender       = GetComponent <SpriteRenderer>();
        animator      = GetComponent <Animator>();
        impulseSource = GetComponent <CinemachineImpulseSource>();

        attackTimer = attackInterval;
        canAttack   = true;

        weaponPoint = GameObject.FindGameObjectWithTag("WeaponPoint").GetComponent <WeaponPoint>();
        player      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();

        powerController = GameObject.FindGameObjectWithTag("UI_PowerBar").GetComponent <PowerController>();
        if (castor == null)
        {
            castor = GameObject.FindGameObjectWithTag("PlayerStateController").GetComponent <PlayerStateController>();
        }
    }
Esempio n. 29
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    public void Start()
    {
        Ship.ShipCreatedEvent   += OnShipCreated;
        Ship.ShipDestroyedEvent += OnShipDestroyed;

        floatingObject  = GetComponent <FloatingObject>();
        powerController = GetComponent <PowerController>();

        powerController.PowerAcquiredEvent += OnEventPowerAttached;

        GetComponent <FightController>().FightEvent += OnEventFight;

        GetComponent <Ship>().OrbAttachedEvent += OnEventOrbAttached;

        GetComponentInChildren <AIFieldOfView>().EventOnFieldOfViewEnter += OnFieldOfViewEnter;

        checkpoints = new HashSet <GameObject>(GameObject.FindGameObjectsWithTag(Tags.AICheckpoint));
    }
Esempio n. 30
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 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Orb"))
     {
         PowerController orbPower = other.gameObject.GetComponent <PowerController>();
         if (orbPower.elementalPower == GameManager.PowerType.Fire)
         {
             if (!isActive)
             {
                 this.Activate();
             }
         }
         // else if (isBurning)
         // {
         //     orbPower.ActivatePower(GameManager.PowerType.Fire, "forced");
         // }
     }
 }