Esempio n. 1
0
 void HandlePounceInput()
 {
     // None of this is relevant on remote clients
     if (!HasAuthority())
     {
         return;
     }
     if (input.isJustPressed(PlayerInput.Key.action1))
     {
         // Action key just pressed
         PounceIndicator.Show();
         photonView.RPC("RpcSetRemoteIsChargingPounce", RpcTarget.All, true);
     }
     if (input.isDown(PlayerInput.Key.action1))
     {
         // Action key is down, so charge leap
         timeSpentCharging += Time.deltaTime;
         PounceIndicator.SetPercentage(PounceChargePercentage());
     }
     else if (input.isJustReleased(PlayerInput.Key.action1))
     {
         if (CanPounce())
         {
             // Pounce
             physicsEntity.AddVelocity(CalculatePounceVelocity());
             attachedDirection = Utility.Directions.Null;
             pounceAudioSource.Play();
             pounceSecondarySoundSet.PlayRandom();
         }
         ResetPounceCharge();
         PounceIndicator.Hide();
         photonView.RPC("RpcSetRemoteIsChargingPounce", RpcTarget.All, false);
     }
 }
Esempio n. 2
0
    void HandlePounceChargeInput()
    {
        float pounceAngle;

        pounceAngle = Utility.GetAngleToMouse(transform.position);
        PounceIndicator.SetAngle(pounceAngle);
    }