Esempio n. 1
0
        public static void UpdateModels()
        {
            // Update the tree meshes
            Profiler.BeginSample("Flush");
            try
            {
                if (!CompactHierarchyManager.Flush(s_FinishMeshUpdates))
                {
                    ChiselGeneratedComponentManager.DelayedUVGeneration();
                    return; // Nothing to update ..
                }
            }
            finally
            {
                Profiler.EndSample();
            }

            {
                Profiler.BeginSample("PostUpdateModels");
                PostUpdateModels?.Invoke();
                Profiler.EndSample();
            }
        }
        public static void UpdateModels()
        {
            // Update the tree meshes
            Profiler.BeginSample("Flush");
            try
            {
                if (!CSGManager.Flush())
                {
                    ChiselGeneratedComponentManager.DelayedUVGeneration();
                    return; // Nothing to update ..
                }
            }
            finally
            {
                Profiler.EndSample();
            }

#if UNITY_EDITOR
            ChiselGeneratedComponentManager.OnVisibilityChanged();
#endif


            for (int m = 0; m < registeredModels.Count; m++)
            {
                var model = registeredModels[m];
                if (!model)
                {
                    continue;
                }

                var tree = model.Node;

                // See if the tree has been modified
                if (!tree.Dirty)
                {
                    continue;
                }

                Profiler.BeginSample("UpdateModelMeshDescriptions");
                UpdateModelMeshDescriptions(model);
                Profiler.EndSample();

                updateList.Add(model);
            }

            bool modifications = false;
            try
            {
                for (int m = 0; m < updateList.Count; m++)
                {
                    var model = updateList[m];

                    // Generate (or re-use) components and set them up properly
                    Profiler.BeginSample("componentGenerator.Rebuild");
                    componentGenerator.Rebuild(model);
                    Profiler.EndSample();
                }
            }
            finally
            {
                for (int m = 0; m < updateList.Count; m++)
                {
                    var model = updateList[m];
                    try
                    {
                        modifications = true;
                        Profiler.BeginSample("PostUpdateModel");
                        PostUpdateModel?.Invoke(model);
                        Profiler.EndSample();
                    }
                    catch (Exception ex) // if there's a bug in user-code we don't want to end up in a bad state
                    {
                        Debug.LogException(ex);
                    }
                }
                updateList.Clear();
            }

            if (modifications)
            {
                Profiler.BeginSample("PostUpdateModels");
                PostUpdateModels?.Invoke();
                Profiler.EndSample();
            }
        }