Esempio n. 1
0
        public void Draw(GraphicsDevice device)
        {
            PostProcessor postprocessor = PostProcessor.GetInstance(device);

            device.SetRenderTargets(postprocessor.color_rt, postprocessor.depth_rt);
            device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer | ClearOptions.Stencil, Application.CLEAR_COLOR, 1.0f, 0);
            device.BlendState        = BlendState.Opaque;
            device.DepthStencilState = DepthStencilState.Default;

            level.Draw3dEntities(device, camera);

            postprocessor.DepthOfField(postprocessor.color_rt, postprocessor.result_rt, postprocessor.depth_rt, camera, DepthOfFieldType.DiscBlur, player.position.Z, 5, total_time);

            device.SetRenderTarget(postprocessor.color_rt);
            device.Clear(ClearOptions.Target, Application.CLEAR_COLOR, 1, 0);
            device.BlendState = BlendState.AlphaBlend;

            level.Draw2dEntities(device, camera);
            device.DepthStencilState = DepthStencilState.DepthRead;
            particlemanager.Draw(device, camera);
            device.DepthStencilState = DepthStencilState.Default;
            level.DrawBubbleReflections(device, camera);

            device.SetRenderTargets(postprocessor.result_rt);

            SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device);

            spriterenderer.Begin(null);
            spriterenderer.Add(new TextureRegion(postprocessor.color_rt, 0, 0, postprocessor.color_rt.Width, postprocessor.color_rt.Height), Color.White, 0, 0, postprocessor.color_rt.Width, postprocessor.color_rt.Height, 0);
            spriterenderer.End();
        }
Esempio n. 2
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        public override void Draw(GraphicsDevice device)
        {
            PostProcessor postprocessor = PostProcessor.GetInstance(device);

            postprocessor.Blur(postprocessor.result_rt, postprocessor.result_rt, 0.5f + 8 * background);

            float x, y;

            x = (device.PresentationParameters.BackBufferWidth - logo.width) / 2f;
            y = (device.PresentationParameters.BackBufferHeight - logo.height) / 2f;

            SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device);

            spriterenderer.Begin(null);
            spriterenderer.Add(logo, new Color(1f, 1f, 1f, alpha), x, y, logo.width, logo.height, 0);
            spriterenderer.End();
        }
Esempio n. 3
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        protected override void Draw(GameTime gameTime)
        {
            SpriteRenderer.Clear();

            PostProcessor postprocessor = PostProcessor.GetInstance(device);

            device.SetRenderTargets(postprocessor.result_rt);

            device.Clear(CLEAR_COLOR);
            device.SamplerStates[0] = SamplerState.LinearWrap;
            //device.SamplerStates[0] = SamplerState.PointClamp;
            device.DepthStencilState = DepthStencilState.Default;
            device.BlendState        = BlendState.AlphaBlend;

            screenmanager.Draw(device);

            postprocessor.Bloom(postprocessor.result_rt, null, 0.25f, 1, 2 * brightness, 0.5f, 0.5f);
        }
Esempio n. 4
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        public override void Draw(GraphicsDevice device)
        {
            PostProcessor postprocessor = PostProcessor.GetInstance(device);

            postprocessor.Blur(postprocessor.result_rt, postprocessor.result_rt, 0.5f + 8 * fade_value);


            SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device);

            spriterenderer.Begin(null);

            spriterenderer.AddString(font_title, title.ToUpper(), GetX(), GetY(), 0, title_scale, title_kerring, 0, 0, 0, new Color(1f, 1f, 1f, fade_value));

            for (int i = 0; i < options.Length; i++)
            {
                spriterenderer.AddString(font_option, options[i].name.ToUpper(), GetOptionPositionX(i), GetOptionPositionY(i), 0, option_scale /*+ (options[i].value - default_intensity) * option_scale * 0.1f*/, option_kerring, 0, 0, 0, new Color(options[i].value, options[i].value, options[i].value, fade_value));
            }

            spriterenderer.AddString(font_description, options[curr_option].desc.ToUpper(), GetX(), GetY() + (font_title.height * title_scale * 3) + options.Length * (font_option.height + font_option.height * 0.5f) * option_scale, 0, desc_scale, desc_kerring, 0, 0, 0, new Color(1f, 1f, 1f, fade_value / 2));

            //spriterenderer.AddString(Resources.arial10px_font, string.Format("transition:{0:0.000} switch:{1:0.000} scroll:{2:0.000}", fade_value, time_1, time_2), x, y-12);
            spriterenderer.End();
        }