Esempio n. 1
0
        private void HandleRadialBlur()
        {
            if (_currentPostEffectProxy == null)
            {
                return;
            }

            if (_radialBlurFadeInStartTime >= 0)
            {
                float currentTime = Time.time;

                if (currentTime > _radialBlurFadeOutEndTime)
                {
                    _radialBlurFadeInStartTime = -1;
                    _currentPostEffectProxy.RadialBlurEnabled = false;
                    _currentPostEffectProxy = null;
                }
                else
                {
                    if (currentTime >= _radialBlurFadeInStartTime && currentTime <= _radialBlurFadeInEndTime)
                    {
                        float f = Mathf.InverseLerp(_radialBlurFadeInStartTime, _radialBlurFadeInEndTime, currentTime);
                        _currentPostEffectProxy.RadialBlurWidth = Mathf.Lerp(0, MAX_RB_BLUR_SPREAD, f);
                        _currentPostEffectProxy.RadialBlurRange = Mathf.Lerp(0, MAX_RB_BLUR_RANGE, f);
                    }
                    else if (currentTime >= _radialBlurFadeOutStartTime && currentTime <= _radialBlurFadeOutEndTime)
                    {
                        float f = Mathf.InverseLerp(_radialBlurFadeOutStartTime, _radialBlurFadeOutEndTime, currentTime);
                        _currentPostEffectProxy.RadialBlurWidth = Mathf.Lerp(MAX_RB_BLUR_SPREAD, 0, f);
                        _currentPostEffectProxy.RadialBlurRange = Mathf.Lerp(MAX_RB_BLUR_RANGE, 0, f);
                    }
                    else
                    {
                        _currentPostEffectProxy.RadialBlurWidth = MAX_RB_BLUR_SPREAD;
                        _currentPostEffectProxy.RadialBlurRange = MAX_RB_BLUR_RANGE;
                    }
                }
            }


            if (_saturationChangeEndTime >= 0)
            {
                if (Time.time < _saturationChangeEndTime)
                {
                    _currentPostEffectProxy.Saturation += _saturationChangeSpeed * Time.deltaTime;
                }
                else
                {
                    _currentPostEffectProxy.Saturation = _saturation;
                    if (_saturation == 1)
                    {
                        _currentPostEffectProxy.SaturationEnable = false;
                    }
                    _saturationChangeEndTime = -1;
                }
            }
        }
Esempio n. 2
0
        public void RevertAllPostEffects(Camera cam)
        {
            PostEffectProxy postEffectProxy = GetPostEffectProxy(cam);

            if (postEffectProxy != null)
            {
                postEffectProxy.RevertAllEffects();
            }
        }
Esempio n. 3
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        public void DisableAllPostEffects(Camera cam)
        {
            PostEffectProxy postEffectProxy = GetPostEffectProxy(cam);

            if (postEffectProxy != null)
            {
                postEffectProxy.DisableAllEffects();
            }
        }
Esempio n. 4
0
 public void SetVignettingEnabled(bool enable, Camera cam)
 {
     if (enable)
     {
         PostEffectProxy postEffectProxy = CreatePostEffectProxy(cam);
         postEffectProxy.VignettingEnabled = true;
     }
     else
     {
         PostEffectProxy postEffectProxy = GetPostEffectProxy(cam);
         if (postEffectProxy != null)
         {
             postEffectProxy.VignettingEnabled = false;
         }
     }
 }
Esempio n. 5
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 public void SetDOFEnabled(bool enable, Camera cam, float focalDistance = 2, float Smoothness = 0.01f, float BlurWidth = 1)
 {
     if (enable)
     {
         PostEffectProxy postEffectProxy = CreatePostEffectProxy(cam);
         postEffectProxy.DOFEnabled       = true;
         postEffectProxy.DOFFocalDistance = focalDistance;
         postEffectProxy.DOFSmoothness    = Smoothness;
         postEffectProxy.DOFBlurWidth     = BlurWidth;
     }
     else
     {
         PostEffectProxy postEffectProxy = GetPostEffectProxy(cam);
         if (postEffectProxy != null)
         {
             postEffectProxy.DOFEnabled = false;
         }
     }
 }
Esempio n. 6
0
        void SetCurrentProxy(Camera cam)
        {
            PostEffectProxy postEffectProxy = CreatePostEffectProxy(cam);

            _currentPostEffectProxy = postEffectProxy;
        }