public void RepairObjectInteraction()
 {
     PossibleObjectInteractions.Add(ObjectInteractionType.Repair);
 }
 public void PracticeObjectInteraction()
 {
     PossibleObjectInteractions.Add(ObjectInteractionType.Practice);
 }
 public void RecordObjectInteraction()
 {
     PossibleObjectInteractions.Add(ObjectInteractionType.Record);
 }
 public void PerformObjectInteraction()
 {
     PossibleObjectInteractions.Add(ObjectInteractionType.Perform);
 }