void Awake() { GameObject controller = GameObject.Find("Controller"); store = controller.GetComponent <ObjectStore>(); possession = controller.GetComponent <PossessionHandler>(); dummy = GameObject.Find("DummyObject"); spawnPoint = GetComponentInChildren <SpawnHandler>().gameObject; }
void Awake() { hostile = GetComponent <HostileController>(); store = GetComponent <ObjectStore>(); placement = GetComponent <PlacementController>(); possession = GetComponent <PossessionHandler>(); office = GameObject.Find("LeMinotaure").GetComponent <OfficeController>(); foreach (PulseController pC in startingControllers) { pulseControllers.Add(pC); } screenCentreH = Screen.height / 2; screenCentreW = Screen.width / 2; }