Esempio n. 1
0
    internal void TransportHasArrived(PositionType.PositionsType type, Transport transport)
    {
        if (type != _type)
        {
            return;
        }

        if (_willTakeTransport && !_isEscaped)
        {
            _transport = transport;
            BoardTransport();
        }
    }
 private void SetNewTimer(PositionType.PositionsType type)
 {
     if (_minMaxArrivalInterval.Count > 0)
     {
         var newMinMax = _minMaxArrivalInterval[0];
         _minMaxArrivalInterval.RemoveAt(0);
         _arrivalTimer     = 0;
         _arrivalThreshold = UnityEngine.Random.Range(newMinMax.x, newMinMax.y);
         SetTransportTimer(type);
     }
     else
     {
         // End game when this transport leaves
     }
 }
    private void SetTransportTimer(PositionType.PositionsType type)
    {
        if (type == PositionType.PositionsType.Airport)
        {
            _countPlaneArrival = true;
            _planeThreshold    = _arrivalThreshold + 10;
        }

        if (type == PositionType.PositionsType.Bus)
        {
            _countBusArrival = true;
            _busThreshold    = _arrivalThreshold + 10;
        }

        if (type == PositionType.PositionsType.Train)
        {
            _countTrainArrival = true;
            _trainThreshold    = _arrivalThreshold + 10;
        }
    }
Esempio n. 4
0
    internal void TransportWillAriveSoon(PositionType.PositionsType type)
    {
        if (type != _type)
        {
            return;
        }

        if (!_isPrisoner)
        {
            if (UnityEngine.Random.Range(0, 100) < _chanceToEnterTransport)
            {
                _willTakeTransport = true;
                GoToPlatform();
            }
        }
        else
        if (!_isEscaped)
        {
            _willTakeTransport = true;
            GoToPlatform();
        }
    }
Esempio n. 5
0
 internal void SetPositionType(PositionType.PositionsType type)
 {
     _type = type;
 }