Esempio n. 1
0
        /// <summary>
        /// Requests renewed data from the CyberGlove and populates the finger objects with this
        /// new data.
        /// </summary>
        protected virtual void pollJointData()
        {
            // Calculate the size of the array.
            int max = NR_FINGERS * NR_JOINTS + 2;

            // Create an array of doubles, that will later be filled with joint data.
            double[] arr = new double[max];
            // Poll() fills arr with data and returns the size of the new array.
            // If that size is not 22, something weird is going on.
            int size = Poll(this.vhtHand, arr, max);

            // Fill the hand with data.
            populate(arr);
            // Update the position.
            PositionRecord pr = PositionParser.GetMatch(this);

            // Huge ugly if test...
            // Call the event if this position is recognized, and it's not the same
            // as the last recognized function.
            if (pr != null && pr != CurrentPosition && pr != LastPosition)
            {
                LastPosition = pr;
                PositionHasChanged(this, pr);
                // Check whether any motions have been detected...
                // There can be multiple matches.
                List <MotionRecord> matches = MotionParser.GetMatches(pr);
                foreach (MotionRecord mr in matches)
                {
                    MotionHasDetected(this, mr);
                }
            }
            CurrentPosition = pr;
            DataHasUpdated(this);
        }
Esempio n. 2
0
        /// <summary>
        /// Polls for updated data. Because this is an emulator, the next line in the
        /// record will be used.
        /// </summary>
        protected override void pollJointData()
        {
            // Clone the current item into this hand, and increase the index
            Populate(sequence[currentPos++]);
            // Update the position.
            PositionRecord pr = PositionParser.GetMatch(this);

            // Huge ugly if test...
            // Call the event if this position is recognized, and it's not the same
            // as the last recognized function.
            if (pr != null && pr != CurrentPosition && pr != LastPosition)
            {
                LastPosition = pr;
                PositionHasChanged(this, pr);
                // Check whether any motions have been detected...
                // There can be multiple matches.
                List <MotionRecord> matches = MotionParser.GetMatches(pr);
                foreach (MotionRecord mr in matches)
                {
                    MotionHasDetected(this, mr);
                }
            }
            CurrentPosition = pr;
            DataHasUpdated(this);
            // Check whether we need to stop polling now.
            checkIfEnded();
        }