Esempio n. 1
0
    /// <summary>
    /// 是否需要移动摄像机以适应当前点的焦点显示
    /// </summary>
    /// <param name="targetPos"></param>
    /// <returns></returns>
    public bool IsTargetInHalfView(Vector2Int targetPos)
    {
        var   focusPos    = PositionMath.CameraTilePositionFocusOnLocalPosition(targetPos);
        var   diffViewPos = focusPos - transform.localPosition;
        float l           = PositionMath.CameraTileLength * STAY_DISTANCE;

        if (Mathf.Abs(diffViewPos.x) >= l || Mathf.Abs(diffViewPos.y) >= l)
        {
            return(false);
        }
        return(true);
    }
Esempio n. 2
0
 public void CameraMoveTo(Vector2Int tilePos, UnityAction onComplete, float moveTime = 0.0f, bool accelerate = false)
 {
     if (moveTime < 0.01f)
     {
         PositionMath.SetCameraFocusPosition(MainCameraTransform, tilePos);
     }
     else
     {
         var     targetPosition = PositionMath.CameraTilePositionFocusOnLocalPosition(tilePos);
         Tweener tw             = MainCameraTransform.DOLocalMove(targetPosition, moveTime);
         if (onComplete != null)
         {
             tw.OnComplete(() => onComplete());
         }
     }
 }