Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        if (Application.platform == RuntimePlatform.Android)
        {
            orientationController = new AndroidAccelOrientationManager(this);
            if (Application.loadedLevel == 4) {
                positionController = new GPSPositionController(this);
            }
            Debug.Log("Using android orientation");
        }
        else
        {
            Debug.Log("Using PC orientation");
            orientationController = new MouseOrientationController(this);
            positionController = new KeyboardPositionController(this);
        }

        if(orientationController != null)
        {
            orientationController.Start();
        }

        if(positionController != null)
        {
            positionController.Start();
        }
    }
Esempio n. 2
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        public void PerformBeatingCheckTest()
        {
            var controller = GameFactory.CreateGameController();
            var context = controller.GameContext;

            Assert.AreEqual(false, PositionController.MakeMove(context, 0));
        }
Esempio n. 3
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        public void Update_ShouldFail_GivenPositionDoesntExist()
        {
            // Given
            // PositionController over a mock service that would alway throw exceptions on Get & GetAsync
            _positionService.When(s => s.GetAsync(Arg.Any <Guid>()))
            .Do(v => throw new ItemNotFoundException(v[0].ToString(), "position"));

            var positionController = new PositionController(
                _positionService, _tenantIdProvider, Substitute.For <ILogger <PositionController> >());

            var positionId  = Guid.NewGuid();
            var positionDto = new PositionDto
            {
                Id   = positionId.ToString(),
                Name = "Position"
            };

            // When
            // Put is called on the controller

            AsyncTestDelegate action = async() => await positionController.Put(positionId, positionDto);

            // Then
            // The controller should thrown ItemNotFoundException
            Assert.ThrowsAsync <ItemNotFoundException>(action);
        }
Esempio n. 4
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    IEnumerator PlayMelody(int[] melody, float repeatQuant = -1f, int initialWait = 0, int noteDuration = 1)
    {
        if (repeatQuant == -1)
        {
            repeatQuant = Mathf.Infinity;
        }
        while (initialWait > 0)
        {
            print("Waiting");
            yield return(NextCompass());

            initialWait--;
        }
        for (int repetition = 0; repetition < repeatQuant; repetition++)
        {
            foreach (int note in melody)
            {
                print("Playing: " + note);
                yield return(WaitBeats(noteDuration));

                musicPlayer.PlayNote(note % 12, (note / 12) - musicPlayer.baseOctave);
                PositionController.MoveNoteToPosition(VisualNote.main, note);
            }
        }
    }
Esempio n. 5
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        public void InsertUpdateDelete()
        {
            PositionController positionController = new PositionController();

            //create new entity
            Position position = new Position();

            position.positionId       = Guid.NewGuid();
            position.committeeId      = Guid.NewGuid();
            position.parentPositionId = Guid.NewGuid();
            position.name             = "Test Name";
            position.jobDescription   = "Test description";
            position.entryDate        = DateTime.Now;
            position.appUserId        = Guid.NewGuid();
            position.modifiedDate     = DateTime.Now;
            position.remark           = "Test Remark";

            //insert
            var result1 = positionController.Post(position);
            //update
            var result2 = positionController.Post(position);
            //delete
            var result3 = positionController.Delete(position.positionId);

            //assert
            Assert.IsNotNull(result1);
            Assert.IsNotNull(result2);
            Assert.IsNotNull(result3);
            Assert.IsTrue(result1 is OkResult);
            Assert.IsTrue(result2 is OkResult);
            Assert.IsTrue(result3 is OkResult);
        }
Esempio n. 6
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        /// <summary>
        /// Обновление координаты наведения
        /// </summary>
        protected override void OnNewPositionCaptured(object[] args)
        {
            var cameraType = (CameraTypes)args[0];

            if (CameraType != cameraType)
            {
                return;
            }

            if ((SourceCommandType)args[1] != SourceCommandType.Auto)
            {
                return;
            }

            var objectImagePosition  = (Vector2Int)args[2];
            var wideFieldAzimuthStep = (int)args[3];

            var tightAzimuthStep = wideFieldAzimuthStep.AzimuthTightFieldCameraStep();
            var elevationStep    = objectImagePosition.ElevationTightFieldCameraStep();

            var newPosition = new Vector2Int(tightAzimuthStep, elevationStep);

            newPosition.Clamp(MinStepValue, MaxStepValue);
            PositionController.SetUp(newPosition);
        }
Esempio n. 7
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    void Start()
    {
        sprite = GetComponent <SpriteRenderer>();
        GameObject go = GameObject.FindWithTag("Controller");

        position = go.GetComponent <PositionController>();
    }
Esempio n. 8
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    public void OnLoadComplete(AssetRequest assetRequest)
    {
        isLoadDone = true;
        GameObject asset = assetRequest.asset as GameObject;

        gameObject           = GameObject.Instantiate <GameObject>(asset);
        transform            = gameObject.transform;
        m_PositionController = gameObject.AddComponent <PositionController>();
        // 绘制可视区域
        m_DrawTool = gameObject.AddComponent <DebugController>();
        m_DrawTool.DrawViewArea(battleEntity.GetViewRange());     //可见范围
        m_DrawTool.DrawAttackArea(battleEntity.GetAttackRange()); //攻击范围

        m_AnimController      = gameObject.AddComponent <AnimationController>();
        m_HeroStateController = new HeroStateController(battleEntity, m_AnimController);

        InitPosition(Vector3.zero);

        if (m_LoadedCallback != null)
        {
            m_LoadedCallback(gameObject);
        }

        // todo 找一个区分玩家与友军的标记
        if (camp == BattleCamp.FRIENDLY)
        {
            GameMsg.instance.SendMessage(GameMsgDef.PlayerActor_Created, this, camp == BattleCamp.ENEMY);
        }

        gameObject.name = string.Format("[{0}][{1}][UID:{2}][CID:{3}][Lv:{4}][Speed:{5}]",
                                        battleEntity.GetName(), camp.ToString(), battleEntity.GetUniqueID(), battleEntity.GetID(), battleEntity.GetLevel(), battleEntity.GetMoveSpeed());
        GameMsg.instance.SendMessage(GameMsgDef.BattleActor_Created, this, camp == BattleCamp.ENEMY);
    }
Esempio n. 9
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        public void GetPositions()
        {
            // Arrange
            PositionController controller = new PositionController();

            // Act
            JsonResult result = controller.GetPositions(1);
            JsonGetPositionResultModel resData = null;
            string errMsg = "";

            try
            {
                resData = (JsonGetPositionResultModel)result.Data;
            }
            catch (Exception ex)
            {
                errMsg  = ex.Message;
                resData = null;
            }
            // Assert
            Assert.IsNotNull(result.Data);
            Assert.AreEqual("", errMsg);
            Assert.IsNotNull(resData);
            Assert.AreEqual(true, resData.result);
            Assert.AreNotEqual(0, resData.data.Count);
        }
Esempio n. 10
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Esempio n. 11
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 public EmploymentForm(EmploymentController employmentController, EmployeeController employeeController, PositionController positionController, StorePlaceController storePlaceController)
 {
     _employmentController = employmentController;
     _employeeController   = employeeController;
     _positionController   = positionController;
     _storePlaceController = storePlaceController;
     InitializeComponent();
 }
Esempio n. 12
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        public void Get()
        {
            PositionController positionController = new PositionController();

            Position[] cities = positionController.Get().ToArray();

            Assert.IsNotNull(cities);
        }
Esempio n. 13
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        public void CreatePortfolio_ReturnPartialView()
        {
            positionController = new PositionController(positionService.Object);

            var result = positionController.Save(0) as PartialViewResult;

            Assert.IsNotNull(result);
            Assert.IsNull(result.Model);
        }
Esempio n. 14
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        public PositionControllerTest()
        {
            var context = AppDbContextFactory.TestDbContext();

            _routeInDb = Factories.TestRoute();
            context.Routes.Add(_routeInDb);
            context.SaveChanges();
            _controller = new PositionController(context);
        }
 public PositionControllerTest()
 {
     _provider  = new EmptyModelMetadataProvider();
     _context   = new Context(InMemoryContext.NewContext());
     _mapper    = new Mapper(new MapperConfiguration(mc => mc.AddProfile(new EmployeeProfile())));
     _employees = new EmployeeRepository(_context, _provider, _mapper);
     InMemoryContext.SeedData(_context);
     _authService        = new Mock <IAuthService>().Object;
     _positionController = new PositionController(new PositionRepository(_context, _provider, _mapper, _employees), new Mock <IAuthService>().Object);
 }
Esempio n. 16
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 protected override void Start()
 {
     base.Start();
     _dragItemComponent = GetComponentInChildren<DraggableEntity>();
     Assert.IsNotNull(_dragItemComponent);
     _dragItemComponent.SetEntity(this);
     _positionController = GetComponentInChildren<PositionController>();
     Assert.IsNotNull(_positionController);
     _positionController.SetEntity(this);
 }
Esempio n. 17
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        /// <summary>
        /// 保存为ASS字幕文件
        /// </summary>
        /// <param name="danmakus">弹幕</param>
        /// <param name="outputPath">保存路径</param>
        /// <returns></returns>
        public static async Task SaveAsAssAsync(DanmakuItem[] danmakus, string outputPath)
        {
            var sb = new StringBuilder();

            // ASS字幕文件头
            sb.AppendLine("[Script Info]");
            sb.AppendLine("Script Updated By: BBDown(https://github.com/nilaoda/BBDown)");
            sb.AppendLine("ScriptType: v4.00+");
            sb.AppendLine($"PlayResX: {MONITOR_WIDTH}");
            sb.AppendLine($"PlayResY: {MONITOR_HEIGHT}");
            sb.AppendLine($"Aspect Ratio: {MONITOR_WIDTH}:{MONITOR_HEIGHT}");
            sb.AppendLine("Collisions: Normal");
            sb.AppendLine("WrapStyle: 2");
            sb.AppendLine("ScaledBorderAndShadow: yes");
            sb.AppendLine("YCbCr Matrix: TV.601");
            sb.AppendLine("[V4+ Styles]");
            sb.AppendLine("Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding");
            sb.AppendLine($"Style: BBDOWN_Style, 宋体, {FONT_SIZE}, &H00FFFFFF, &H00FFFFFF, &H00000000, &H00000000, 0, 0, 0, 0, 100, 100, 0.00, 0.00, 1, 2, 0, 7, 0, 0, 0, 0");
            sb.AppendLine("[Events]");
            sb.AppendLine("Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text");

            PositionController controller = new PositionController();   // 弹幕位置控制器

            Array.Sort(danmakus, comparer);
            foreach (DanmakuItem danmaku in danmakus)
            {
                int height = controller.updatePosition(danmaku.DanmakuMode, danmaku.Second, danmaku.Content.Length);
                if (height == -1)
                {
                    continue;
                }
                string effect = "";
                switch (danmaku.DanmakuMode)
                {
                case 3:
                    effect += $"\\an8\\pos({MONITOR_WIDTH / 2}, {MONITOR_HEIGHT - FONT_SIZE - height})";
                    break;

                case 2:
                    effect += $"\\an8\\pos({MONITOR_WIDTH / 2}, {height})";
                    break;

                default:
                    effect += $"\\move({MONITOR_WIDTH}, {height}, {-danmaku.Content.Length * FONT_SIZE}, {height})";
                    break;
                }
                if (danmaku.Color != "FFFFFF")
                {
                    effect += $"\\c&{danmaku.Color}&";
                }
                sb.AppendLine($"Dialogue: 2,{danmaku.StartTime},{danmaku.EndTime},BBDOWN_Style,,0000,0000,0000,,{{{effect}}}{danmaku.Content}");
            }

            await File.WriteAllTextAsync(outputPath, sb.ToString(), Encoding.UTF8);
        }
Esempio n. 18
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        public void Handle(Selector selector, Player p1, Player p2, Field p1Field, Field p2Field,
                           KeyboardState state, KeyboardState previousState)
        {
            // Handles left and right
            HandleLeftRightWithMaxIndex(selector, state, previousState, 6);
            if (p1.hand[selector.index].sprite == null)
            {
                selector.defaultPosition = p1.handPositions[selector.index];
            }
            selector.selected = p1.hand[selector.index];

            // Handles up and down
            PositionController.Builder builder    = new PositionController.Builder();
            PositionController         controller = builder.WithSelector(selector)
                                                    .WithUpArea(SelectedState.P1_MAGIC_AND_TRAP_ZONE)
                                                    .WithUpZone(p1Field.magicAndTrapZone)
                                                    .WithUpPositions(p1Field.magicAndTrapPositions)
                                                    .WithDownArea(SelectedState.P2_MAGIC_AND_TRAP_ZONE)
                                                    .WithDownZone(p2Field.magicAndTrapZone)
                                                    .WithDownPositions(p2Field.magicAndTrapPositions)
                                                    .WithCurrentState(state)
                                                    .WithPreviousState(previousState)
                                                    .Build();

            HandleUpAndDown(controller);

            // Handles actions
            if (state.IsKeyDown(Keys.Enter) && previousState.IsKeyUp(Keys.Enter))
            {
                if (selector.selected is MonsterCard)
                {
                    selector.state           = SelectedState.SUMMON_OR_SET;
                    selector.action          = SelectedAction.SUMMON;
                    selector.summoning       = (MonsterCard)selector.selected;
                    selector.index           = 0;
                    selector.defaultPosition = selectorPositions[0];
                }
                else if (selector.selected is MagicCard)
                {
                    selector.state           = SelectedState.SET_OR_ACTIVATE;
                    selector.action          = SelectedAction.SET;
                    selector.settingMagic    = (MagicCard)selector.selected;
                    selector.index           = 0;
                    selector.defaultPosition = selectorPositions[0];
                }
                else if (selector.selected is TrapCard)
                {
                    selector.state           = SelectedState.SETTING_TRAP;
                    selector.settingTrap     = (TrapCard)selector.selected;
                    selector.index           = 0;
                    selector.selected        = p1Field.magicAndTrapZone[0];
                    selector.defaultPosition = p1Field.magicAndTrapPositions[0];
                }
            }
        }
    public TransformController(Transform transform, GameMap map, int initialRow, int initialCol)
    {
        this.transform = transform;
        controller     = new PositionController <GameMap, GameTile>(map, GameTile.elevationScale, initialRow, initialCol);

        GameTile initialPositionedAbove = controller.CurrentPosition().positionedAbove;
        Vector3  initialPosition        = initialPositionedAbove.WorldPosition(controller.CurrentPosition().elevation);

        initialPosition.y += transform.lossyScale.y / 2;
        transform.position = initialPosition;
    }
Esempio n. 20
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        public void PerformBeatingCheckTest2()
        {
            var controller = GameFactory.CreateGameController();
            var context = controller.GameContext;

            PositionController.MakeMove(context, 0);
            PositionController.MakeMove(context, 1);
            PositionController.MakeMove(context, 100);

            Assert.AreEqual(true, PositionController.MakeMove(context, 19));
        }
Esempio n. 21
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        public void CangetDeletePosition_ReturnJson()
        {
            positionService.Setup(c => c.DeletePosition(It.IsAny <int?>()))
            .Callback <int?>(i => ListPositions.RemoveAll(c => c.Id == i.Value));
            positionController = new PositionController(positionService.Object);

            var result = positionController.DeletePosition(1);

            positionService.Verify(m => m.DeletePosition(1));
            Assert.IsTrue(ListPositions.Count() == 2);
        }
Esempio n. 22
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        public void CangetDeletePosition_ReturnPartialView()
        {
            positionService.Setup(c => c.GetPosition(It.IsAny <int>()))
            .Returns((int i) => ListPositions.FirstOrDefault(c => c.Id == i));
            positionController = new PositionController(positionService.Object);

            var result = positionController.Delete(1) as PartialViewResult;

            Assert.IsNotNull(result);
            Assert.AreEqual(1, positionController.ViewBag.Id);
        }
Esempio n. 23
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        public void CreatePortfolio_ModelStateNotValid()
        {
            positionController = new PositionController(positionService.Object);

            positionController.ModelState.AddModelError("test", "test");
            positionController.Save(new PositionModel {
                Name = null
            }, 1);

            Assert.IsTrue(positionController.ViewData.ModelState.Count == 1, "test");
        }
Esempio n. 24
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        private void positionComboBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            ComboBox positionComboBox = sender as ComboBox;
            PositionControllerInterface positionController = new PositionController();

            if (positionComboBox.SelectedIndex != -1)
            {
                Position position = positionController.fetchPositionByName(positionComboBox.SelectedItem.ToString());
                salary.Text = position.salary.ToString();
            }
        }
Esempio n. 25
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    // Use this for initialization
    void Start()
    {
        ShootFrontButton.enabled = false;

        // resolving TangoPositionController for motion tracking, handled via PositionController script
        positionController = TangoPositionController.GetComponent("PositionController") as PositionController;

        // defining coordinate frame pair
        fp.baseFrame   = Tango.TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE;
        fp.targetFrame = Tango.TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE;
    }
Esempio n. 26
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        public void PositionHome()
        {
            // Arrange
            PositionController controller = new PositionController();

            // Act
            ViewResult result = controller.PositionHome() as ViewResult;

            // Assert
            Assert.IsNotNull(result);
        }
Esempio n. 27
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        public void CreateGetView_True()
        {
            // Arrange - create the controller
            PositionController target = new PositionController(mock.Object);

            // Act - call the action method
            var result = target.Create() as ViewResult;

            // Assert - check the result
            Assert.AreEqual("", result.ViewName);
        }
Esempio n. 28
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        public void EditView_True()
        {
            // Arrange - create the controller
            PositionController target = new PositionController(mock.Object);

            // Act - call the action method
            var result = target.Edit(2);

            // Assert - check the result
            Assert.AreEqual("", ((ViewResult)result).ViewName);
        }
Esempio n. 29
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        public void DeleteGet_ValidPositionWithAssociatedDate_CannotDelete()
        {
            // Arrange - create the controller
            PositionController target = new PositionController(mock.Object);

            // Act - call the action method
            var result = target.Delete(4);

            // Assert - check the result
            Assert.AreEqual("CannotDelete", ((ViewResult)result).ViewName);
            Assert.IsInstanceOf(typeof(ViewResult), result);
        }
Esempio n. 30
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        public void Index_Default_Allpositions()
        {
            // Arrange - create the controller
            PositionController target = new PositionController(mock.Object);

            // Act - call the action method
            IEnumerable <Position> result       = (IEnumerable <Position>)target.Index().Model;
            List <Position>        positionView = result.ToList <Position>();

            // Assert - check the result
            CollectionAssert.AreEqual(mock.Object.Positions, positionView);
        }
Esempio n. 31
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    private void setPositionObject(GameObject gridPosObject)
    {
        if (gridPositionObject != null)
        {
            PositionController positionControllerOld = gridPositionObject.GetComponent <PositionController>();
            positionControllerOld.removeDoor();
        }
        gridPositionObject = gridPosObject;
        PositionController positionController = gridPositionObject.GetComponent <PositionController>();

        positionController.setDoor(gameObject);
    }
Esempio n. 32
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        public void HandleInZone(PositionController c)
        {
            // Handles setting the selected card in the zone
            if (c.activeZone[c.selector.index].sprite == null)
            {
                c.selector.defaultPosition = c.activeZonePositions[c.selector.index];
            }
            c.selector.selected = c.activeZone[c.selector.index];

            // Handles up and down
            HandleUpAndDown(c);
        }
Esempio n. 33
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 // 按下加入職位
 private void ClickAddPositionButton(object sender, EventArgs e)
 {
     if (this.SetAllNewPositionVariableToPM())
     {
         _positionController = new PositionController(_positionPresentationModel);
         _positionController.AddPosition();
     }         
 }
Esempio n. 34
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 // 按下修改職位按鈕
 private void ClickEditPositionButton(object sender, EventArgs e)
 {
     this.SetAllEditPositionVariableToPM();
     _positionController = new PositionController(_positionPresentationModel);
     if (_positionController.EditPosition())
     {
         this.SetAllPositionEditToNotEnable();
         this.ResetEditPositionUI();
     }
 }
Esempio n. 35
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        // 按下查詢職位按鈕
        private void ClickSearchPositionButtom(object sender, EventArgs e)
        {
            String positionID = _editPositionIDTB.Text;
            _positionPresentationModel.SetPositionID(positionID);

            _positionController = new PositionController(_positionPresentationModel);
            _positionPresentationModel = _positionController.SearchDataByPositionID();

            if (_positionPresentationModel.GetPositionID() == null || _positionPresentationModel.GetPositionID() == "")
                return;

            this.SetAllPositionEditToEnable();
            this.ResetSearchEditPositionUI();
        }