Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        NODE_OFFSET = new Vector3(NODE_OFFSET_X, NODE_OFFSET_Y, NODE_OFFSET_Z);
        owner       = turnController.CurrentPlayer;

        this.gameObject.SetActive(VisibilityController.instance.visibility == VisibilityController.Visibility.Private);
        visHandler = (VisibilityController.Visibility vis) => {
            this.gameObject.SetActive(vis == VisibilityController.Visibility.Private && turnController.CurrentPlayer == owner);
        };
        VisibilityController.instance.VisibilityChanged += visHandler;

        positionHandler = (NodeData node, PostIt claimant) => {
            if (node == currentNode && turnController.CurrentPlayer == owner && claimant != this)
            {
                destroySelf();
            }
        };
        PositionChanged += positionHandler;
    }
Esempio n. 2
0
 private void HandleInput(float deltaTime)
 {
     PositionChangeHandler.Handle(deltaTime);
     Camera.SetPosition(Position.PositionX, Position.PositionY, Position.PositionZ);
     Camera.SetRotation(Position.RotationX, Position.RotationY, Position.RotationZ);
 }