Esempio n. 1
0
 public void TestCreateRight()
 {
     Assert.AreEqual(new PositionChange {
         X = 1
     }, PositionChange.CreateRight());
 }
Esempio n. 2
0
        public static void Main()
        {
            var gameWindow = new GameWindow {
                Width = 512, Height = 512
            };
            var map = new Map();

            for (var x = 0; x < 16; x++)
            {
                for (var y = 0; y < 16; y++)
                {
                    map.AddObject(new MapObject
                    {
                        Blocking = false,
                        Position = new MapPosition(x, y),
                        Quad     = new Quad {
                            FragmentPositionX = 1.0, FragmentPositionY = 3.0
                        }
                    });
                }
            }

            map.AddObject(new MapObject
            {
                Blocking = true,
                Position = new MapPosition(3, 2),
                Quad     = new Quad {
                    FragmentPositionX = 2.0, FragmentPositionY = 3.0
                }
            });

            map.AddObject(new MapObject
            {
                Blocking = true,
                Position = new MapPosition(4, 7),
                Quad     = new Quad {
                    FragmentPositionX = 2.0, FragmentPositionY = 3.0
                }
            });

            map.AddObject(new MapObject
            {
                Blocking = true,
                Position = new MapPosition(2, 5),
                Quad     = new Quad {
                    FragmentPositionX = 2.0, FragmentPositionY = 3.0
                }
            });

            var character = new MapObject {
                Blocking = true, Position = new MapPosition(0, 0)
            };

            map.AddObject(character);

            var graphicObject = new Graphic
            {
                Gl                         = new GLWrapper(),
                Window                     = gameWindow,
                TextureFileName            = @"..\..\Images\textures.png",
                DetermineScreenSizeInTiles = size => new Vector2d(16, 16),
                QuadList                   = map
            };

            gameWindow.Keyboard.KeyDown += (sender, args) =>
            {
                switch (args.Key)
                {
                case Key.Escape:
                    graphicObject.Window.Close();
                    break;

                case Key.Right:
                    map.Move(character, PositionChange.CreateRight());
                    break;

                case Key.Left:
                    map.Move(character, PositionChange.CreateLeft());
                    break;

                case Key.Up:
                    map.Move(character, PositionChange.CreateUp());
                    break;

                case Key.Down:
                    map.Move(character, PositionChange.CreateDown());
                    break;
                }
            };

            graphicObject.Run();
        }