Esempio n. 1
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 // Converts given |position| and |rotation| from Unity space to audio space.
 private static void ConvertAudioTransformFromUnity(ref Vector3 position,
                                                    ref Quaternion rotation)
 {
     transformMatrix = Pose3D.FlipHandedness(Matrix4x4.TRS(position, rotation, Vector3.one));
     position        = transformMatrix.GetColumn(3);
     rotation        = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1));
 }
            public Matrix4x4 ToMatrix4x4()
            {
                Matrix4x4 mat4 = (Matrix4x4)Marshal.PtrToStructure(valuePtr, typeof(Matrix4x4));

                // Transpose the matrix from row-major (GVR) to column-major (Unity),
                // and change from LHS to RHS coordinates.
                return(Pose3D.FlipHandedness(mat4.transpose));
            }
        public void Show(Matrix4x4 userMatrix, bool useRecommended, float distance, Matrix4x4 model)
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            currentDistance = distance;
#endif  // UNITY_ANDROID && !UNITY_EDITOR

            if (useRecommended)
            {
                worldMatrix = getRecommendedMatrix(distance);
            }
            else
            {
                // Convert to GVR coordinates.
                worldMatrix = Pose3D.FlipHandedness(userMatrix).transpose;
            }
            Matrix4x4 matToSet = worldMatrix * model.transpose;
            IntPtr    mat_ptr  = Marshal.AllocHGlobal(Marshal.SizeOf(matToSet));
            Marshal.StructureToPtr(matToSet, mat_ptr, true);
            gvr_keyboard_set_world_from_keyboard_matrix(keyboard_context, mat_ptr);
            gvr_keyboard_show(keyboard_context);
        }