void btn_Click(object sender, RoutedEventArgs e) { PosButton posButton = sender as PosButton; // object keyValue = posButton.Tag; // MessageBox.Show(posButton.KeyCode.ToString()); string keyCode = posButton.KeyCode.ToString(); Hashtable table = PosContext.Instance.KeysById; PosEvent posEvent1 = (PosEvent)table[keyCode]; if (posEvent1 != null) { //posEvent1.Engage(posButton.KeyValue); if (posEvent1.isDialog) { PosContext.Instance.PosKeyValue = posButton.KeyValue; PosDialogEvent posDialog = posEvent1 as PosDialogEvent; posDialog.PushState(posDialog.StartState); //Assume "0" as the default state PosEventStack.Instance.PushEvent(posEvent1); PosEventStack.Instance.NextEvent(); } else { posEvent1.Engage(posButton.KeyValue); } } //PnlInput input = PosContext.Instance.PosPrompt as PnlInput; //input.InputControl.Focus(); //_contrainer.get }
void btn_Click(object sender, RoutedEventArgs e) { PosButton posButton = sender as PosButton; //MessageBox.Show(posButton.KeyCode.ToString()); string keyCode = posButton.KeyCode.ToString(); Hashtable table = PosContext.Instance.KeysById; PosEvent posEvent1 = (PosEvent)table[keyCode]; if (posEvent1 != null) { // posEvent1.Engage(posButton.KeyValue); if (posEvent1.isDialog) { PosContext.Instance.PosKeyValue = posButton.KeyValue; PosDialogEvent posDialog = posEvent1 as PosDialogEvent; posDialog.PushState(posDialog.StartState); PosEventStack.Instance.PushEvent(posEvent1); PosEventStack.Instance.NextEvent(); } else { posEvent1.Engage(posButton.KeyValue); } } }
public void NextEvent() { //this.Dump(); PosEvent posEvent = null; PosEvent posEventCheck = this.CurrentEvent; //Engage the pos error until Clear Key is pressed if (this.CurrentEvent is PosError) { this.CurrentEvent.Engage(0); return; } try { // if this is a dialog pop it's state stack and invoke // the current event if (this.CurrentPosEvent().isDialog) { PosDialogEvent dialog = this.CurrentPosEvent() as PosDialogEvent; // if there are state events pop if (dialog.States().PendingCount > 0) { posEvent = this.CurrentPosEvent(); } else { // if there are no state events in the dialog // pop the entire event, and engage the next one this.PopEvent(); //posEvent = PopEvent (); posEvent = this.CurrentPosEvent(); //this.Peek(); } } else { posEvent = this.PopEvent(); } posEvent.Engage(0); } catch (Exception e) { MessageBox.Show(e.ToString()); Logger.Error(this.GetType().FullName, this.GetType().FullName + ":" + e.ToString(), e); } }
public void btn_Click(object sender, RoutedEventArgs e) { PosButton posButton = sender as PosButton; string keyCode = posButton.KeyCode.ToString(); Hashtable table = PosContext.Instance.KeysById; PosEvent posEvent1 = (PosEvent)table[keyCode]; if (posEvent1 != null) { posEvent1.Engage(posButton.KeyValue); } }
void btn_Click(object sender, RoutedEventArgs e) { PosButton posButton = sender as PosButton; //MessageBox.Show(posButton.KeyCode.ToString()); string keyCode = posButton.KeyCode.ToString(); Hashtable table = PosContext.Instance.KeysById; PosEvent posEvent1 = (PosEvent)table[keyCode]; if (posEvent1 != null) { posEvent1.Engage(posButton.KeyValue); } //PnlInput input = PosContext.Instance.PosPrompt as PnlInput; //input.InputControl.Focus(); }