Esempio n. 1
0
    protected static bool CheckPositionFlagEnable(PosDirUtility.PositionFlagType positionFlagType)
    {
        switch (positionFlagType)
        {
        case PosDirUtility.PositionFlagType.Self:
            return(SystemConfig.IsSelfSyncPointFlagOn);

        case PosDirUtility.PositionFlagType.Player:
        case PosDirUtility.PositionFlagType.Pet:
        case PosDirUtility.PositionFlagType.Monster:
            return(SystemConfig.IsPetAndMonsterSyncPointFlagOn);

        default:
            return(false);
        }
    }
Esempio n. 2
0
    public static void AddPositionFlag(PosDirUtility.PositionFlagType positionFlagType, Vector3 position)
    {
        if (!PosDirUtility.CheckPositionFlagEnable(positionFlagType))
        {
            return;
        }
        GameObject go = (GameObject)Object.Instantiate(AssetManager.AssetOfNoPool.LoadAssetNowNoAB(PosDirUtility.GetPositionFlagAssetName(positionFlagType), typeof(Object)));

        go.set_name(PosDirUtility.GetPositionFlagGameObjectName(positionFlagType));
        go.get_transform().set_parent(PosDirUtility.FlagPool.get_transform());
        go.get_transform().set_position(position);
        TimerHeap.AddTimer((uint)PosDirUtility.PositionFlagRemainTime, 0, delegate
        {
            Object.DestroyImmediate(go, true);
        });
    }
Esempio n. 3
0
    protected static string GetPositionFlagAssetName(PosDirUtility.PositionFlagType positionFlagType)
    {
        switch (positionFlagType)
        {
        case PosDirUtility.PositionFlagType.Self:
            return("Flag_Self");

        case PosDirUtility.PositionFlagType.Player:
            return("Flag_Pet");

        case PosDirUtility.PositionFlagType.Pet:
            return("Flag_Pet");

        case PosDirUtility.PositionFlagType.Monster:
            return("Flag_Monster");

        default:
            return("Flag_Pet");
        }
    }