void Awake() { DontDestroyOnLoad(this); hp.Initialize(150, 200); exp.Initialize(0, 200); portrait.SetLevel(1); currentState = PlayerState.Walk; animator = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody2D>(); animator.SetFloat("moveX", 0); animator.SetFloat("moveY", -1); // 처음에 안비추고 게임씬에서 비춤. //enabled = false; }
void Start() { hp.Initialize(200, 200); mp.Initialize(200, 200); portrait.SetLevel(5); currentState = PlayerState.walk; animator = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody2D>(); animator.SetFloat("moveX", 0); animator.SetFloat("moveY", -1); }