Esempio n. 1
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 void OnTravellerEnterPortal(PortalTraveller traveller)
 {
     if (!trackedTravellers.Contains(traveller))
     {
         traveller.EnterPortalThreshold();
         traveller.PreviousOffsetFromPortal = traveller.transform.position - transform.position;
         trackedTravellers.Add(traveller);
     }
 }
Esempio n. 2
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 private void OnTravellerEnterPortal(PortalTraveller pTraveller)
 {
     if (!m_LptTravellers.Contains(pTraveller))
     {
         pTraveller.EnterPortalThreshold();
         pTraveller.previousOffsetFromPortal = pTraveller.transform.position - m_tTransform.position;
         m_LptTravellers.Add(pTraveller);
     }
 }
Esempio n. 3
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 void OnTravellerEnterPortal(PortalTraveller traveller)
 {
     if ((!differentEyePortal.trackedTravellers.Contains(traveller)) && (!trackedTravellers.Contains(traveller)))
     {
         traveller.EnterPortalThreshold();
         traveller.previousOffsetFromPortal = traveller.transform.position - transform.position;
         trackedTravellers.Add(traveller);
         //Debug.Log("Add " + traveller.gameObject.name + " to " + gameObject.name);
     }
 }
Esempio n. 4
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    void OnTravellerEnterPortal(PortalTraveller traveller)
    {
        if (!trackedTravellers.Contains(traveller))
        {
            traveller.EnterPortalThreshold();
            traveller.previousOffsetFromPortal = traveller.transform.position - transform.position;
            trackedTravellers.Add(traveller);

            Physics.IgnoreCollision(traveller.GetComponent <Collider>(), embeddedWall, true);
        }
    }
Esempio n. 5
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 // instantiate model clone for slicingv
 void OnTravellerEnterPortal(PortalTraveller traveller)
 {
     if (!trackedTravellers.Contains(traveller))
     {
         Debug.Log("player entered portal");
         //player.enabled = false;
         traveller.EnterPortalThreshold();
         traveller.previousOffsetFromPortal = traveller.transform.position - transform.position;
         trackedTravellers.Add(traveller);
     }
 }
Esempio n. 6
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 void OnTravellerEnterPortal(PortalTraveller traveller)
 {
     //Debug.Log(gameObject.name);
     //Debug.Log("Traveller in");
     if (!trackedTravellers.Contains(traveller))
     {
         //Debug.Log("Traveller ADDED");
         traveller.EnterPortalThreshold();
         traveller.previousOffsetFromPortal = traveller.transform.position - transform.position;
         trackedTravellers.Add(traveller);
     }
 }
Esempio n. 7
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    // Use custom projection matrix to align portal camera's near clip plane with the surface of the portal
    // Note that this affects precision of the depth buffer, which can cause issues with effects like screenspace AO


    void OnTravellerEnterPortal(PortalTraveller traveller)
    {
        if (!trackedTravellers.Contains(traveller))
        {
            if (linkedPortal.linkedPortal != this)
            {
                linkedPortal.linkedPortal = this;
            }
            traveller.EnterPortalThreshold();
            traveller.previousOffsetFromPortal = traveller.transform.position - transform.position;
            trackedTravellers.Add(traveller);
        }
    }
Esempio n. 8
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    void OnTravellerEnterPortal(PortalTraveller traveller)
    {
        if (!trackedTravellers.Contains(traveller))
        {
            traveller.EnterPortalThreshold();

            Transform tempTraveller;
            tempTraveller = traveller.transform;
            if (traveller.tag != "Player")
            {
                traveller.previousOffsetFromPortal = tempTraveller.position - transform.position;
            }
            else
            {
                traveller.previousOffsetFromPortal = tempTraveller.GetChild(0).GetChild(0).position - transform.position;
            }
            trackedTravellers.Add(traveller);
        }
    }