Esempio n. 1
0
        public PortView AddPort(Orientation orientation, Direction direction, PortData portData)
        {
            PortView p = new PortView(orientation, direction, portData);

            if (string.IsNullOrEmpty(portData.portID))             //Make sure port has unique id.
            {
                portData.portID = "$" + UnityEngine.Random.Range(0, short.MaxValue).ToString();
            }
            portData.owner = this;
            portData.port  = p;
            if (p.direction == Direction.Input)
            {
                inputPorts.Add(p);
                if (orientation == Orientation.Vertical)
                {
                    flowInputContainer.Add(p);
                }
                else
                {
                    if (UIElementUtility.Theme.preferredDisplayValue == DisplayValueKind.Inside)
                    {
                        p.EnableInClassList("port-control", true);
                        p.Add(new ControlView(portData.InstantiateControl(true), true));
                    }
                    else
                    {
                        var portInputView = new PortInputView(portData);
                        portInputContainer.Add(portInputView);
                    }
                    inputContainer.Add(p);
                }
            }
            else
            {
                outputPorts.Add(p);
                if (orientation == Orientation.Vertical)
                {
                    flowOutputContainer.Add(p);
                }
                else
                {
                    outputContainer.Add(p);
                }
            }

            p.Initialize(this, portData);

            return(p);
        }
Esempio n. 2
0
        public PortView AddPort(PortData portData)
        {
            PortView p = new PortView(Orientation.Horizontal, Direction.Input, portData);

            if (string.IsNullOrEmpty(portData.portID))             //Make sure port has unique id.
            {
                portData.portID = UnityEngine.Random.Range(0, short.MaxValue).ToString();
            }
            portData.owner = owner.nodeView;
            portData.port  = p;
            inputContainer.Add(p);
            portViews.Add(p);
            p.EnableInClassList("control", true);
            p.Initialize(owner.nodeView, portData);
            return(p);
        }