Esempio n. 1
0
    void Start()
    {
        if (!DataPersistance.GameStateExists())
        {
            throw new System.InvalidProgramException("Game state don't exist!");
        }
        CurrentGameId    = DataPersistance.GetCurrentGameId();
        PopupsController = GetComponent <PopupsController>();

        if (GSP.GameState.ItsMyTurn())
        {
            if (GSP.GameState.HasNotStarted())
            {
                GameEngine.StartGame();
            }
        }

        UpdateUI();
        CheckTheTurn();

        if (GSP.GameState.GetAvailableActions().FindAll((Action obj) => obj.Type == ActionType.EndTurn).Count == 1)
        {
            EndTurnParticleSystemVisible = true;
        }
        else
        {
            EndTurnParticleSystemVisible = false;
        }
    }
 public static PopupsController getInstance()
 {
     if (!_Instance)
     {
         _Instance = new PopupsController();
     }
     return(_Instance);
 }
    void Start()
    {
        more_duels.onClick.AddListener(() =>
        {
            MoreDuels();
        });
        less_duels.onClick.AddListener(() =>
        {
            LessDuels();
        });
        more_tournaments.onClick.AddListener(() =>
        {
            MoreTournaments();
        });
        less_tournaments.onClick.AddListener(() =>
        {
            LessTournaments();
        });
        _1v1_cash_confident.onClick.AddListener(() =>
        {
            object[] _params = { ChallengeManager.FEE_1V1_PRO_CONFIDENT.ToString("N2"), ChallengeManager.WIN_1V1_PRO_CONFIDENT.ToString("N2"), ChallengeManager.CHALLENGE_WIN_TYPE_CASH, ChallengeManager.CHALLENGE_TYPE_1V1 };
            PopupsController.getInstance().ShowPopup(PopupsController.PopupType.DUELS, _params);
        });
        _1v1_cash_champion.onClick.AddListener(() =>
        {
            object[] _params = { ChallengeManager.FEE_1V1_PRO_CHAMPION.ToString("N2"), ChallengeManager.WIN_1V1_PRO_CHAMPION.ToString("N2"), ChallengeManager.CHALLENGE_WIN_TYPE_CASH, ChallengeManager.CHALLENGE_TYPE_1V1 };
            PopupsController.getInstance().ShowPopup(PopupsController.PopupType.DUELS, _params);
        });
        _1v1_cash_legend.onClick.AddListener(() =>
        {
            object[] _params = { ChallengeManager.FEE_1V1_PRO_LEGEND.ToString("N2"), ChallengeManager.WIN_1V1_PRO_LEGEND.ToString("N2"), ChallengeManager.CHALLENGE_WIN_TYPE_CASH, ChallengeManager.CHALLENGE_TYPE_1V1 };
            PopupsController.getInstance().ShowPopup(PopupsController.PopupType.DUELS, _params);
        });
        _bracket_cash_confident.onClick.AddListener(() =>
        {
            object[] _params = { TournamentManager.FEE_BRACKET_CASH_CONFIDENT.ToString("N2"), TournamentManager.WIN_BRACKET_CASH_CONFIDENT.ToString("N2"), ChallengeManager.CHALLENGE_WIN_TYPE_CASH, ChallengeManager.CHALLENGE_TYPE_BRACKET };
            PopupsController.getInstance().ShowPopup(PopupsController.PopupType.DUELS, _params);
        });
        _bracket_cash_champion.onClick.AddListener(() =>
        {
            object[] _params = { TournamentManager.FEE_BRACKET_CASH_CHAMPION.ToString("N2"), TournamentManager.WIN_BRACKET_CASH_CHAMPION.ToString("N2"), ChallengeManager.CHALLENGE_WIN_TYPE_CASH, ChallengeManager.CHALLENGE_TYPE_BRACKET };
            PopupsController.getInstance().ShowPopup(PopupsController.PopupType.DUELS, _params);
        });
        _bracket_cash_legend.onClick.AddListener(() =>
        {
            object[] _params = { TournamentManager.FEE_BRACKET_CASH_LEGEND.ToString("N2"), TournamentManager.WIN_BRACKET_CASH_LEGEND.ToString("N2"), ChallengeManager.CHALLENGE_WIN_TYPE_CASH, ChallengeManager.CHALLENGE_TYPE_BRACKET };
            PopupsController.getInstance().ShowPopup(PopupsController.PopupType.DUELS, _params);
        });

        /*free_bubbles.onClick.AddListener(() =>
         * {
         *
         * });
         * extra_bubbles.onClick.AddListener(() =>
         * {
         *
         * });*/
    }
Esempio n. 4
0
    public static GameObject DrawBuildProjectCard(Card c, Vector2 coords)
    {
        GameObject         gameObject = DrawCard(c, coords.x, coords.y, D.CardWidth, D.CardHeight, false);
        DropCardController dcc        = gameObject.AddComponent <DropCardController>();

        dcc.Card           = c;
        dcc.DragDropAction = DragDropAction.BuildProject;

        gameObject.AddComponent <ClickActionScript>()
        .ClickMethod = (item) => {
            PopupsController.ShowCardZoomPopup(c);
        };

        return(gameObject);
    }
 void ShowPopup(PopupsController.PopupType popup, object[] popup_details)
 {
     PopupsController.getInstance().ShowPopup(popup, popup_details);
 }
 private void OnEnable()
 {
     _Instance = this;
 }
Esempio n. 7
0
    public static void ApplyCompletingSingleBuildingBonus(this Player player,
                                                          Card card,
                                                          System.Action doneCallback)
    {
        GameState gameState   = GSP.GameState;
        Deck      goodsDeck   = gameState.GoodsDeck;
        Deck      animalsDeck = gameState.AnimalsDeck;

        switch (card.Class)
        {
        case CardClass.ActionCastle:
            player.BonusActionCards.Add(new Card(CardClass.BonusCastle, CardDice.All));
            break;

        case CardClass.ActionMine:
            player.SilverCount = player.SilverCount + 2;
            break;

        case CardClass.ActionCloister:
            break;

        case CardClass.ActionKnowledge:
            player.WorkersCount = player.WorkersCount + 2;
            break;

        case CardClass.ActionShip:
            PopupsController.ShowChooseGoodsPopup(1, doneCallback);
            break;

        case CardClass.ActionPasture:
            PopupsController.ShowChooseAnimalPopup(1, doneCallback);
            break;

        case CardClass.ActionCarpenter:
            var carpenterAvilableBonuses = GSP.GameState.AvailableProjectCards
                                           .FindAll((obj) => obj.Card.IsBuildingType() || obj.Card.Class == CardClass.ActionKnowledge)
                                           .ConvertAll((ProjectCard input) => input.Card);

            if (carpenterAvilableBonuses.IsNotEmpty())
            {
                PopupsController.ShowTakeBuildingRewardCard(doneCallback, CardClass.ActionCarpenter);
            }
            else
            {
                doneCallback();
            }
            break;

        case CardClass.ActionChurch:
            var churchAvilableBonuses = GSP.GameState.AvailableProjectCards
                                        .ConvertAll((ProjectCard input) => input.Card)
                                        .FindAll((obj) => obj.Class == CardClass.ActionCloister ||
                                                 obj.Class == CardClass.ActionCastle ||
                                                 obj.Class == CardClass.ActionMine);

            if (churchAvilableBonuses.IsNotEmpty())
            {
                PopupsController.ShowTakeBuildingRewardCard(doneCallback, CardClass.ActionChurch);
            }
            else
            {
                doneCallback();
            }
            break;

        case CardClass.ActionMarket:
            var marketAvilableBonuses = GSP.GameState.AvailableProjectCards
                                        .ConvertAll((ProjectCard input) => input.Card)
                                        .FindAll((obj) => obj.Class == CardClass.ActionPasture ||
                                                 obj.Class == CardClass.ActionShip);

            if (marketAvilableBonuses.IsNotEmpty())
            {
                PopupsController.ShowTakeBuildingRewardCard(doneCallback, CardClass.ActionMarket);
            }
            else
            {
                doneCallback();
            }
            break;

        case CardClass.ActionWatchtower:
            player.Score = player.Score + 1;
            break;

        case CardClass.ActionBank:
            player.SilverCount = player.SilverCount + 3;
            break;

        case CardClass.ActionBoardinghouse:
            var animalsOrGoodsExists = GSP.GameState.AnimalsDeck.Cards.IsNotEmpty() ||
                                       GSP.GameState.GoodsDeck.Cards.IsNotEmpty();

            if (animalsOrGoodsExists)
            {
                PopupsController.ShowTakeGoodsOrAnimal(doneCallback);
            }
            else
            {
                doneCallback();
            }

            break;

        case CardClass.ActionWarehouse:
            PopupsController.ShowChooseGoodsPopup(1, doneCallback);
            break;

        case CardClass.ActionCityHall:
            var cityHallAvilableBonuses = GSP.GameState.AvailableProjectCards
                                          .ConvertAll((ProjectCard input) => input.Card);

            if (cityHallAvilableBonuses.IsNotEmpty())
            {
                PopupsController.ShowTakeBuildingRewardCard(doneCallback, CardClass.ActionCityHall);
            }
            else
            {
                doneCallback();
            }
            break;
        }

        switch (card.Class)
        {
        case CardClass.ActionCastle:
        case CardClass.ActionMine:
        case CardClass.ActionCloister:
        case CardClass.ActionWatchtower:
        case CardClass.ActionBank:
        case CardClass.ActionKnowledge:
            doneCallback();
            break;

        case CardClass.ActionWarehouse:
        case CardClass.ActionBoardinghouse:
        case CardClass.ActionCarpenter:
        case CardClass.ActionChurch:
        case CardClass.ActionMarket:
        case CardClass.ActionCityHall:
        case CardClass.ActionShip:
        case CardClass.ActionPasture:
            break;
        }
    }
    private void ChooseBonus(int number)
    {
        bool   bonusAquired  = true;
        Player currentPlayer = GSP.GameState.CurrentPlayer;

        switch (GSP.GameState.CurrentRound)
        {
        case Round.A:
            switch (number)
            {
            case 1:
                currentPlayer.Score = currentPlayer.Score + 3;
                break;

            case 2:
                PopupsController.ShowChooseAnimalPopup(2, DoneCallback);
                Destroy(gameObject);
                break;

            case 3:
                PopupsController.ShowChooseGoodsPopup(2, DoneCallback);
                Destroy(gameObject);
                break;

            case 4:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 3;
                break;

            case 5:
                currentPlayer.SilverCount = currentPlayer.SilverCount + 3;
                break;

            default:
                bonusAquired = false;
                break;
            }
            break;

        case Round.B:
            switch (number)
            {
            case 1:
                PopupsController.ShowChooseAnimalPopup(2, DoneCallback);
                Destroy(gameObject);
                break;

            case 2:
                PopupsController.ShowChooseGoodsPopup(2, DoneCallback);
                Destroy(gameObject);
                break;

            case 4:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 3;
                break;

            case 5:
                currentPlayer.SilverCount = currentPlayer.SilverCount + 3;
                break;

            default:
                bonusAquired = false;
                break;
            }
            break;

        case Round.C:
            switch (number)
            {
            case 1:
                PopupsController.ShowChooseAnimalPopup(1, DoneCallback);
                Destroy(gameObject);
                break;

            case 2:
                PopupsController.ShowChooseGoodsPopup(1, DoneCallback);
                Destroy(gameObject);
                break;

            case 3:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 2;
                break;

            case 4:
                currentPlayer.SilverCount = currentPlayer.SilverCount + 2;
                break;

            case 5:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 1;
                currentPlayer.SilverCount  = currentPlayer.SilverCount + 1;
                break;

            default:
                bonusAquired = false;
                break;
            }
            break;

        case Round.D:
            switch (number)
            {
            case 3:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 2;
                break;

            case 4:
                currentPlayer.SilverCount = currentPlayer.SilverCount + 2;
                break;

            case 5:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 1;
                currentPlayer.SilverCount  = currentPlayer.SilverCount + 1;
                break;

            default:
                bonusAquired = false;
                break;
            }
            break;

        case Round.E:
            switch (number)
            {
            case 1:
                currentPlayer.WorkersCount = currentPlayer.WorkersCount + 1;
                break;

            case 2:
                currentPlayer.SilverCount = currentPlayer.SilverCount + 1;
                break;

            default:
                bonusAquired = false;
                break;
            }
            break;
        }

        if (bonusAquired)
        {
            Destroy(gameObject);
            DoneCallback();
        }
    }
Esempio n. 9
0
    public static void ProcessAction(this Action action,
                                     System.Action doneCallback = null)
    {
        var cp = GSP.GameState.CurrentPlayer;
        var availableProjectCards = GSP.GameState.AvailableProjectCards;

        if (!GSP.GameState.GetAvailableActions().Has(action))
        {
            throw new System.InvalidProgramException("Cannot use and action that is not in the available actions!");
        }

        if (doneCallback == null)
        {
            doneCallback = () => {
                0.print_("here");
            };
        }

        UnityEngine.Debug.Log(cp.NickName + " used " + action.Describe());

        switch (action.Type)
        {
        case ActionType.TakeProject:

            cp.WithdrawUsedCard(action.ActionCard);
            cp.UseWorkers(action.WorkersNeeded);
            cp.ProjectArea.Add(action.TargetCard);
            availableProjectCards.RemoveCardFromProjects(action.TargetCard);
            doneCallback();
            break;

        case ActionType.BuildProject:

            cp.WithdrawUsedCard(action.ActionCard);
            cp.UseWorkers(action.WorkersNeeded);


            cp.ApplyCompletingSingleBuildingBonus(action.TargetCard, () => {
                UnityEngine.Debug.Log("single bonus done");

                if (cp.GetNotCompletedTriplesForCard(action.TargetCard).IsEmpty())
                {
                    UnityEngine.Debug.Log("there are no not completed triples for this card");

                    int newTripleId      = cp.CompletedProjects.Count + 1;
                    bool didFinishTriple = GSP.GameState.CompleteProject(action.TargetCard, newTripleId);
                    GSP.GameState.CurrentPlayer.ApplyAllKindsSevenBonusIfPossible();

                    if (didFinishTriple)
                    {
                        UnityEngine.Debug.Log("triple finished");
                        cp.ApplyCompletingTripleBonusPoints(newTripleId);

                        PopupsController.ShowChooseTripleBonusPopup(() => {
                            UnityEngine.Debug.Log("triple bonus done");
                            doneCallback();
                        });
                    }
                    else
                    {
                        UnityEngine.Debug.Log("triple not yet finished");
                        doneCallback();
                    }
                }
                else
                {
                    UnityEngine.Debug.Log("there are some not completed triples. Show popup");
                    PopupsController.ShowChooseTripleStackPopup(action.TargetCard, (tripleId) => {
                        UnityEngine.Debug.Log("choose triple stack done");
                        bool didFinishTriple = GSP.GameState.CompleteProject(action.TargetCard, tripleId);

                        GSP.GameState.CurrentPlayer.ApplyAllKindsSevenBonusIfPossible();

                        if (didFinishTriple)
                        {
                            UnityEngine.Debug.Log("triple finished");
                            cp.ApplyCompletingTripleBonusPoints(tripleId);

                            PopupsController.ShowChooseTripleBonusPopup(() => {
                                UnityEngine.Debug.Log("triple bonus done");
                                doneCallback();
                            });
                        }
                        else
                        {
                            UnityEngine.Debug.Log("triple not yet finished");
                            doneCallback();
                        }
                    });
                }
            });


            break;

        case ActionType.ShipGoods:
            cp.WithdrawUsedCard(action.ActionCard);
            cp.UseWorkers(action.WorkersNeeded);
            cp.ShipGoods(action.TargetCard);
            cp.MoveFirstPlayerBonusCard();
            doneCallback();
            break;

        case ActionType.BuyWorkers:
            cp.WithdrawUsedCard(action.ActionCard);
            if (cp.WorkersCount < 2)
            {
                cp.WorkersCount = 2;
            }
            doneCallback();
            break;

        case ActionType.BuySilver:
            cp.WithdrawUsedCard(action.ActionCard);
            cp.SilverCount += 1;
            doneCallback();
            break;

        case ActionType.SellSilverAndWorkers:
            cp.WithdrawUsedCard(action.ActionCard);
            cp.SilverCount  -= action.SilverSell;
            cp.WorkersCount -= action.WorkersSell;
            cp.Score        += (action.WorkersSell + action.SilverSell) / 3;
            doneCallback();
            break;

        case ActionType.UseSilver:
            cp.SilverCount = cp.SilverCount - 3;
            Utils.Repeat(3, () => { cp.BonusActionCards.Add(GSP.GameState.MainDeck.DrawCard()); });
            cp.SilverActionDoneThisTurn = true;
            doneCallback();
            break;

        case ActionType.TakeSilverProject:
            cp.ProjectArea.Add(action.ActionCard);
            cp.BonusActionUsed(action.ActionCard);
            doneCallback();
            break;

        case ActionType.EndTurn:
            GameEngine.ExecuteEndTurnAction();
            cp.SilverActionDoneThisTurn = false;
            doneCallback();
            break;

        default:
            throw new System.InvalidProgramException("Unknown action type: " + action.Describe());
        }
    }