public TitleScene() : base() { _animationController = new AnimationController(); _titlePopup = new PopupRequiringDismissal(); _titlePopup.AnimationCompletionHandler = HandlePopupAnimationComplete; RegisterGameObject(_titlePopup); _unlockNotificationDialog = new NewContentUnlockedDialog(); _dialogs.Add("reminder", new RateBuyReminderDialog()); _dialogs.Add("main", new MainMenuDialog()); _dialogs.Add("start", new StartMenuDialog()); _dialogs.Add("survival-levels", new SurvivalStartCarouselDialog(RegisterGameObject, UnregisterGameObject)); _dialogs.Add("characters", new CharacterSelectionCarouselDialog(RegisterGameObject, UnregisterGameObject)); _dialogs.Add("options", new OptionsDialog()); _dialogs.Add("keyboard", new KeyboardDialog()); _dialogs.Add("reset-areas", new ResetAreasConfirmDialog()); _dialogs.Add("areas-reset", new ResetAreasCompleteDialog()); _dialogs.Add("unlocks", _unlockNotificationDialog); _dialogs.Add(Race_Aborted_Dialog, new DisconnectedDialog("Connection Broken - Race Aborted!")); _dialogs.Add("info", new InfoMenuDialog()); RegisterGameObject( new TextContent(Translator.Translation("Leda Entertainment Presents"), new Vector2(Definitions.Back_Buffer_Center.X, 60.0f)) { RenderLayer = 2, RenderDepth = 0.5f, Scale = 0.65f }); }
//private BackgroundSnow _snowController; public TitleScene() : base() { _animationController = new AnimationController(); _titlePopup = new PopupRequiringDismissal(); _titlePopup.AnimationCompletionHandler = HandlePopupAnimationComplete; RegisterGameObject(_titlePopup); //_snowController = new BackgroundSnow(); //RegisterGameObject(_snowController); _unlockNotificationDialog = new NewContentUnlockedDialog(); _dialogs.Add("main", new MainMenuDialog()); _dialogs.Add("start", new StartMenuDialog()); _dialogs.Add("survival-levels", new SurvivalStartCarouselDialog(RegisterGameObject, UnregisterGameObject)); _dialogs.Add("characters", new CharacterSelectionCarouselDialog(RegisterGameObject, UnregisterGameObject)); _dialogs.Add("options", new OptionsDialog()); _dialogs.Add("reset-areas", new ResetAreasConfirmDialog()); _dialogs.Add("areas-reset", new ResetAreasCompleteDialog()); _dialogs.Add("unlocks", _unlockNotificationDialog); _backgroundTextureName = Background_Texture_Name; RegisterGameObject( new TextContent(Translator.Translation("Leda Entertainment Presents"), new Vector2(Definitions.Back_Buffer_Center.X, 60.0f)) { RenderLayer = 2, RenderDepth = 0.5f, Scale = 0.65f }); }
public SurvivalGameplayScene() : base("survival-gameplay") { StatusDisplay = new SurvivalDataDisplay(); _readyPopup = new PopupRequiringDismissal() { ID = "get-ready-popup" }; _pauseButton = new PauseButton(); _pauseDialog = new PauseDialog(); _noLivesDialog = new NoLivesDialog(); _tutorialDialog = new TutorialDialog(); _tutorialRunner = new TutorialRunner(); _rankingCoordinator = new SurvivalRankingCoordinator(CloseCurrentLevel, RegisterGameObject); _pauseDialog.InputSources.Add(_inputProcessor); _pauseDialog.ExitCallback = HandleDialogClose; _noLivesDialog.InputSources.Add(_inputProcessor); _noLivesDialog.ExitCallback = HandleDialogClose; _tutorialDialog.InputSources.Add(_inputProcessor); _tutorialDialog.ExitCallback = HandleDialogClose; _playerEventPopup.AnimationCompletionHandler = HandlePlayerEventAnimationComplete; }
private void CreatePopupTickForNewlyUnlockedItem(float yPosition) { PopupRequiringDismissal itemPopup = new PopupRequiringDismissal(); itemPopup.TextureReference = "icon-tick"; itemPopup.DisplayPosition = new Vector2(Unlock_Icon_X, yPosition); _newItemPopups.Add(itemPopup); _registerObject(itemPopup); }
private void CreatePopupTickForNewlyUnlockedItem(float yPosition) { PopupRequiringDismissal itemPopup = new PopupRequiringDismissal(); itemPopup.MappingName = "popup-tick-icon"; itemPopup.DisplayPosition = new Vector2(Unlock_Icon_X, yPosition); _newItemPopups.Add(itemPopup); _registerObject(itemPopup); }
public SurvivalSubScene() : base(Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height) { StatusDisplay = new SurvivalDataDisplay(); _readyPopup = new PopupRequiringDismissal(); _pauseDialog = new PauseDialog(); _controllerDialog = new ControllerUnpluggedDialog(); _tutorialRunner = new TutorialRunner(); _pauseDialog.ExitCallback = HandleDialogClose; _controllerDialog.ExitCallback = HandleDialogClose; _playerEventPopup.AnimationCompletionHandler = HandlePlayerEventAnimationComplete; }