public static bool Show(IMovingModel model) { if (IntroTutorial.IsRunning && !IntroTutorial.AreYouExitingTutorial()) { return(false); } if (ScreenGrabController.InProgress || VideoGrabHelper.InUse) { return(false); } UserToolUtils.OnClose(); Sims3.Gameplay.UI.Responder.Instance.HudModel.CloseSecondaryInventory(); PopupMenu.CloseOptions(); Tutorialette.TriggerLesson(Lessons.Moving, null); List <IMapTagPickerInfo> mapTagPickerInfos = null; string titleText = Localization.LocalizeString("Ui/Caption/MovingDialog:ChooseLocation", new object[0]); string confirmText = Localization.LocalizeString("Ui/Caption/MovingDialog:ChooseConfirm", new object[0]); MoveDialogBase.Result running = MoveDialogBase.Result.Running; ulong maxValue = ulong.MaxValue; HouseboatSize houseboatSize = HouseboatSize.None; if (!MoveDialog.Show(model)) { return(false); } SceneMgrWindow sceneWindow = UIManager.GetSceneWindow(); if (sceneWindow != null) { sceneWindow.StopForwardingAllEvents(); } do { switch (running) { case MoveDialogBase.Result.LotSelect: case MoveDialogBase.Result.HouseSelect: case MoveDialogBase.Result.LotAndHouseSelect: case MoveDialogBase.Result.PortSelect: running = MoveDialog.RunWithPickedLot(maxValue, houseboatSize); break; default: running = MoveDialog.Run(); break; } switch (running) { case MoveDialogBase.Result.LotSelect: case MoveDialogBase.Result.HouseSelect: case MoveDialogBase.Result.LotAndHouseSelect: case MoveDialogBase.Result.PortSelect: if (mapTagPickerInfos == null) { mapTagPickerInfos = new List <IMapTagPickerInfo>(); } else { mapTagPickerInfos.Clear(); } bool isSource = model.SourceIsSelectedHousehold(); int householdBuyingPowerFunds = model.GetHouseholdBuyingPowerFunds(isSource); bool flag3 = true; if (running == MoveDialogBase.Result.PortSelect) { flag3 = ChangeHouseboatDialog.Show(false, ref houseboatSize, true); } if (flag3) { foreach (Lot lot in LotManager.AllLots) { if ((!lot.IsWorldLot && lot.IsResidentialLot) && (lot.IsApartmentLot || (lot.Household == null))) { if (running == MoveDialogBase.Result.PortSelect) { if ((lot.CommercialLotSubType == CommercialLotSubType.kEP10_Port) && lot.IsUnoccupiedPortLot()) { HouseboatInfo info = HouseboatUtils.GetInfo(houseboatSize); MovingToPortMapTagPickerLotInfo item = new MovingToPortMapTagPickerLotInfo(lot, MapTagType.PortLot, info.Price); mapTagPickerInfos.Add(item); } } else if (((!lot.IsWorldLot && lot.IsResidentialLot) && (lot.ResidentialLotSubType != ResidentialLotSubType.kEP10_PrivateLot)) && ((lot.IsApartmentLot || (lot.Household == null)) && !UnchartedIslandMarker.DoesLotHaveUnchartedIslandMarker(lot))) { if (lot.IsApartmentLot) { if ((running == MoveDialogBase.Result.HouseSelect) && ((lot.Household == null) || !model.HouseholdIsSource(lot.Household.HouseholdId))) { MapTagPickerLotInfo item = new MapTagPickerLotInfo(lot, MapTagType.Apartment); mapTagPickerInfos.Add(item); } } else if (World.LotIsEmpty(lot.LotId) && lot.IsLotEmptyFromObjects()) { if (running != MoveDialogBase.Result.HouseSelect) { MapTagPickerLotInfo info; // Custom if (Mover.GetLotCost(lot) <= householdBuyingPowerFunds) { info = new MapTagPickerLotInfo(lot, MapTagType.AvailableEmptyLot); } else { info = new MapTagPickerLotInfo(lot, MapTagType.UnavailableEmptyLot); } mapTagPickerInfos.Add(info); } } else if (running != MoveDialogBase.Result.LotSelect) { MapTagPickerLotInfo info2; // Custom if (Mover.GetLotCost(lot) <= householdBuyingPowerFunds) { info2 = new MapTagPickerLotInfo(lot, MapTagType.AvailableEmptyHouse); } else { info2 = new MapTagPickerLotInfo(lot, MapTagType.UnavailableEmptyHouse); } mapTagPickerInfos.Add(info2); } } } } } IMapTagPickerInfo info3 = null; if (flag3) { bool flag4; info3 = MapTagPickerDialog.Show(mapTagPickerInfos, titleText, confirmText, null, false, 0f, false, out flag4); } if (info3 != null) { maxValue = info3.LotId; } break; } }while ((running != MoveDialogBase.Result.Accepted) && (running != MoveDialogBase.Result.Cancelled)); if (sceneWindow != null) { sceneWindow.StartForwardingEventsToGame(); } MoveDialog.Shutdown(); return(running == MoveDialogBase.Result.Accepted); }