Esempio n. 1
0
    private void AddToInfo(Building building)
    {
        buildings[building.name].Add(building);

        PopupController.CreateFloatingText(string.Format("{0} +{1}", building.name, building.score), Color.yellow, 20);

        // If already exists add score to current info
        for (int i = 0; i < info.Count; i++)
        {
            if (info[i].nameText.text == building.name)
            {
                info[i].amountText.text = buildings[building.name].Count.ToString();

                int score = 0;
                for (int j = 0; j < buildings[building.name].Count; j++)
                {
                    score += buildings[building.name][j].score;
                }

                info[i].scoreText.text = score.ToString();
                return;
            }
        }

        // Create info
        CreateInfo(building);
    }
Esempio n. 2
0
        public float AddMultiplier(Block block)
        {
            switch (block)
            {
            case Block.Perfect:
                multiplier += Perfect;
                PopupController.CreateFloatingText("Perfect", blue);
                AudioSystem.Instance.PlayStackSound(true);
                break;

            case Block.Good:
                multiplier += Good;
                PopupController.CreateFloatingText("Good", green);
                AudioSystem.Instance.PlayStackSound(true);
                break;

            case Block.Ok:
                multiplier += Ok;
                PopupController.CreateFloatingText("Ok", yellow);
                AudioSystem.Instance.PlayStackSound(false);
                break;

            case Block.Bad:
                multiplier = 1;
                AudioSystem.Instance.PlayStackSound(false);
                break;

            default:
                multiplier = 1;
                Debug.LogError("Case Block." + block.ToString() + " was not handled.");
                break;
            }
            return(multiplier);
        }