public void buttonOnClick(Button GO) { if (CurrentButtonText.text == "Play" && GO == PlayButton) { StaticVarsNFuns.SGoToModeSelect(); } else if (CurrentButtonText.text == "Settings" && GO == SettingButton) { StaticVarsNFuns.SGoToSettings(); } else if (CurrentButtonText.text == "Shop" && GO == ShopButton) { StaticVarsNFuns.SGoToShop(); } else if (CurrentButtonText.text == "Highscore" && GO == ScoreButton) { StaticVarsNFuns.SGoToHighscore(); } else if (CurrentButtonText.text == "Quit" && GO == QuitButton) { popUp.launch("Do you wish exit the game?"); } if (!isDrag) { currentButton = GO; isClick = true; } }
public void onMultiButtClick() { if (!currentWeapon.purchased && realMoney > currentWeapon.price) { buyPopUp.launch("Buy " + currentWeapon.name + " for " + "$" + currentWeapon.price + "?"); } else if (currentWeapon.purchased && !currentWeapon.equiped) { equipPopUp.launch("Equip Mode"); equipable = true; } else if (currentWeapon.purchased && currentWeapon.equiped) { unequipWeap(); } }