Esempio n. 1
0
    public IEnumerator Cooldown()
    {
        _hudCanvas.DisableDialog();
        _voiceLineCooldown = Random.Range(minimumSoundWaitTimeInSeconds, maximumSoundWaitTimeInSeconds);
        yield return(new WaitForSeconds(_voiceLineCooldown));

        pickRandomSound();
    }
Esempio n. 2
0
    //Delegate event that is thrown, when the SoundContainer is empty again
    public void VoicelineHasEnded()
    {
        getLanguage();
        if (!defenseWasUsed)
        {
            if (timotheAppeared && estellaAppeared && firstDummyDestroyed)
            {
                dialogCounter++;
                //Invoke("FirstDummyWasDestroyed", 2);
                if (dialogCounter < _soundContainer.soundScenes[0].soundEvents[2].soundLines.Count)
                {
                    if (isGerman)
                    {
                        _hudCanvas.setDialog(_soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].subtileGer, _soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].role);
                    }
                    else
                    {
                        _hudCanvas.setDialog(_soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].subtileEng, _soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].role);
                    }

                    PlayDialogue(_soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].lineID, _soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].role);
                    Invoke("VoicelineHasEnded", _soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].lineAudio.length + _soundContainer.soundScenes[0].soundEvents[2].soundLines[dialogCounter].waitTimeInMS / 1000);
                }
                else
                {
                    _hudCanvas.DisableDialog();
                    isDummyDialogOver = true;
                }
                //Invoke("DefenseWasUsed", 2);
                return;
            }
            else if (timotheAppeared && estellaAppeared)
            {
                dialogCounter++;
                //Invoke("FirstDummyWasDestroyed", 2);
                if (dialogCounter < _soundContainer.soundScenes[0].soundEvents[1].soundLines.Count)
                {
                    if (isGerman)
                    {
                        _hudCanvas.setDialog(_soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].subtileGer, _soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].role);
                    }
                    else
                    {
                        _hudCanvas.setDialog(_soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].subtileEng, _soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].role);
                    }


                    PlayDialogue(_soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].lineID, _soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].role);
                    Invoke("VoicelineHasEnded", _soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].lineAudio.length + _soundContainer.soundScenes[0].soundEvents[1].soundLines[dialogCounter].waitTimeInMS / 1000);
                }
                else
                {
                    _hudCanvas.DisableDialog();
                    spawnDummies();
                }
                return;
            }
            else if (estellaAppeared)
            {
                _hudCanvas.DisableDialog();
                Invoke("TimotheAppears", 2);
                timothe.GetComponent <TimothyMovementTrigger>().TriggerMovement();
                return;
            }
        }
        else
        {
            dialogCounter++;
            //Invoke("FirstDummyWasDestroyed", 2);
            if (dialogCounter < _soundContainer.soundScenes[0].soundEvents[3].soundLines.Count)
            {
                if (isGerman)
                {
                    _hudCanvas.setDialog(_soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].subtileGer, _soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].role);
                }
                else
                {
                    _hudCanvas.setDialog(_soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].subtileEng, _soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].role);
                }

                PlayDialogue(_soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].lineID, _soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].role);
                Invoke("VoicelineHasEnded", _soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].lineAudio.length + _soundContainer.soundScenes[0].soundEvents[3].soundLines[dialogCounter].waitTimeInMS / 1000);
            }
            else
            {
                _hudCanvas.DisableDialog();
                portal.SetActive(true);
            }
        }
    }