public void DestroyAsteroid(GameObject obj) { asteroidPool.Free(obj); }
public void DestroyEnemyShip(GameObject obj) { enemyShipPool.Free(obj); }
public void DestroyEnemyCaptain(GameObject obj) { enemyCaptainPool.Free(obj); }
public void DestroyBullet(GameObject obj) { obj.GetComponent <TrailRenderer>().Clear(); bulletPool.Free(obj); }