Esempio n. 1
0
        private T WaitForResource()
        {
            DateTime future = DateTime.Now.AddMilliseconds(WaitTime);

            do
            {
                PooledObjectStatus <T> returnObject = null;
                lock (FreeStack) {
                    if (!(FreeStack.Count == 0) && !FreeStack.Peek().Used)
                    {
                        returnObject      = FreeStack.Pop();
                        returnObject.Used = true;
                        UseStack.Add(returnObject);
                        Console.WriteLine("Provisioning Object > " + returnObject.Uuid.ToString());
                        return(returnObject.PooledObject);
                    }
                }

                if (returnObject == null || returnObject.Used)
                {
                    long milliseconds = DateTimeOffset.Now.ToUnixTimeMilliseconds();
                    if (WaitTime != 0 && milliseconds >= future.Millisecond)
                    {
                        throw new PoolException("Tiempo de espera agotado");
                    }
                    try {
                        Thread.Sleep(1000);
                    } catch (Exception e) {
                        Console.WriteLine(e.ToString());
                    }
                }
            } while (true);
        }
Esempio n. 2
0
 private T GetInternalObject()
 {
     lock (FreeStack) {
         if (!(FreeStack.Count == 0))
         {
             PooledObjectStatus <T> first = this.FreeStack.Pop();
             first.Used = true;
             Console.WriteLine("Provisioning Object > " + first.Uuid.ToString());
             UseStack.Add(first);
             return(first.PooledObject);
         }
         lock (FullStack) {
             if (FullStack.Count < MaxInstances)
             {
                 PooledObjectStatus <T> returnObject = CreateNewPooledObject();
                 returnObject.Used = true;
                 Console.WriteLine("Provisioning Object > " + returnObject.Uuid.ToString());
                 UseStack.Add(returnObject);
                 return(returnObject.PooledObject);
             }
             else
             {
                 return(default(T));
             }
         }
     }
 }
Esempio n. 3
0
 private void InitPool()
 {
     for (int c = FullStack.Count; c < MinInstances; c++)
     {
         PooledObjectStatus <T> createNewPooledObject = CreateNewPooledObject();
         FreeStack.Push(createNewPooledObject);
     }
 }
Esempio n. 4
0
        private PooledObjectStatus <T> CreateNewPooledObject()
        {
            T newObject = PoolableObjectFactory.CreateNew();
            PooledObjectStatus <T> pooled = new PooledObjectStatus <T>(newObject);

            FullStack.Add(pooled);
            Console.WriteLine("New PoolableObject{UUID=" + pooled.Uuid.ToString() + ", poolSize=" + FullStack.Count + "}");
            return(pooled);
        }