void Awake() { // get reference to the component brp = GameObject.FindObjectOfType <BRP>(); if (brp == null) // if UI Indicator is missing { Debug.LogError("'BRP' script is missing"); } poole = GameObject.FindObjectOfType <Poole>(); if (poole == null) // if gameObject is missing { Debug.LogError("'Poole' script is missing"); } t = GameManager.gm.collectTime; //collect timer }
void Awake() { levelManager = GameObject.FindObjectOfType <LevelManager>(); poole = GameObject.FindObjectOfType <Poole>(); _animator = this.GetComponent <Animator>(); }