Esempio n. 1
0
        private void Shoot()
        {
            if (PoolSystem.TryFetchAvailable("Bullet", out Bullet bullet))
            {
                bullet.transform.position = emissionSpot.position;
                bullet.Fire(emissionSpot.forward * shootForce, range);

                _lastTimeShot = Time.time;
                _bulletsInClip--;
                _state = WeaponState.Shooting;
            }
            else
            {
                Debug.Log("no more bullets available in pool");
            }
        }