Esempio n. 1
0
        protected T CreatePool <T>(GameObject prefab, string name, out PoolSettings settings)
            where T : Component, IPool <PoolMember>
        {
            var poolGO = new GameObject(name);

            poolGO.transform.SetParent(transform);

            var pool = poolGO.AddComponent <T>();

            settings        = defaultPoolSettings.Clone();
            settings.prefab = prefab;

            return(pool);
        }