Esempio n. 1
0
        private void PlayClip(AudioClip audioClip, float volume, PoolObjectsType poolObjectsType = PoolObjectsType.None, bool loop = false)
        {
            GameObject targetSource = null;

            if (ObjectPoolManager.instance != null)
            {
                AudioSource targetAudioSource = null;
                targetSource = ObjectPoolManager.instance.GetPoolObject(poolObjectsType);
                if (targetSource != null)
                {
                    targetAudioSource = targetSource.GetComponent <AudioSource>();
                    if (targetAudioSource != null)
                    {
                        targetSource.SetActive(true);
                        targetAudioSource.clip = audioClip;
                        float randomPitch = Random.Range(minPitch, maxPitch);
                        targetAudioSource.pitch  = randomPitch;
                        targetAudioSource.volume = volume;
                        targetAudioSource.loop   = loop;
                        targetAudioSource.Play();
                        if (loop == false)
                        {
                            float delay = audioClip.length;
                            StartCoroutine(ReturnObjectsToPool(targetSource, delay));
                        }
                    }
                }
            }
        }
Esempio n. 2
0
 public GameObject GetPoolObject(PoolObjectsType poolObjectsType)
 {
     if (poolObjects != null)
     {
         foreach (var item in poolObjects)
         {
             if (item.poolObjectsType == poolObjectsType)
             {
                 if (item.pooledObjects.Count > 0)
                 {
                     foreach (var effect in item.pooledObjects)
                     {
                         if (!effect.activeInHierarchy)
                         {
                             return(effect);
                         }
                     }
                 }
             }
         }
     }
     return(null);
 }
Esempio n. 3
0
 public void PlaySingleClip(AudioClip audioClip, PoolObjectsType poolObjectsType = PoolObjectsType.None, bool loop = false)
 {
     PlayClip(audioClip, sfxVolume, poolObjectsType, loop);
 }