public void Setup() { for (int i = 0; i < maxObject; i++) { Transform bl = PoolManager.CreateNewpreFab(prefab); bl.gameObject.SetActive(false); gameObjects.Add(bl); } }
public void Setup() { for (int i = 0; i < maxObject; i++) { Transform bl = PoolManager.CreateNewpreFab(prefab); bl.gameObject.SetActive(false); gameObjects.Add(bl); } }